Here is my latest environment progress of Utopia! Modular set: Assembly: Decal atlas: I have also encountered some issues with the mesh decal. I have already posted a thread here asking for help: https://polycount.com/discussion/237997/ue5-mesh-decal-overlapping-wrong-order-help#latest I have also tried to set up vertex…
Ahoy Polycount! I am a 3D Animation and VFX major at the Academy of Art University in San Francisco. This semester I am taking Organic Modeling 2 which is essentially a portfolio class where I'm free to do anything. My teacher recommended me to pick up a concept by a professional artist, but I think I will be a lot more…
I'm not familiar with whatever program you're using, but one approach is to set the objects origin to the grid center (where x and y meet), and then to center the object over to that origin. If it's like Blender 1. Set object's origin to grid center 2. set object to move to origin 3. Transpose/move object in grid snapping…
There's no real reason to not use UDIMs - it's just another texture set as far as painter (and anything else) is concerned. In painter they can be named and export presets can be built to output whatever file names you like (on the most recent versions at least). We're actually using the UDIM workflow in painter quite…
I'm planning to start selling Low Poly hardsurface models to make some money while working my full time job. I am fairly confident in anything that isn't overly complicated but I would really appreciate any crtiques, advice or just thoughts you have on the stuff I have done so far that I'm planning to stick in a portfolio.…
Hello, In my scene I got a blueprint script setup for easy placement of certain static meshes. Initially they were all placed as moveable until someone pointed out to me that they would not be baked properly if this was the case. I set the nodes in the blueprint script to static, as well as the spline and with that done…
Hi everyone. First I would like to apologize for the long post and I hope I don't take much of your time. I have looked at tutorials and documentations over and over trying to understand and make sense of this system and so far its a complete mess. What are my objectives? First off I have 10 textures as seen below: Grass,…
Hey everyone! I’m calling this environment finished now. =) This project started out as a simple idea but turned into a really fun deep dive into lighting, fog, mood, and scene readability. I learned a lot along the way, especially with Unreal’s exposure settings and how to shape a dark scene without losing clarity. Since…
Hello, my name is Jack and I'm the lead developer at hobbyist game development group called Black Phoenix. For the past 2 years we have been working on a standalone Source engine title set in the universe of critically-acclaimed series Half-Life. Our team is currently quite small and we have done as much as we could with…