Hey everyone! I've been meaning to start posting my work on here to get feedback and whatnot for a while now, but I'm just now getting to it. As a huge fan of Dead Space, I decided to remake a level from the game as a way of becoming even more familiar with UE4. Specifically, this is the 'Main Atrium' area from Chapter 4.…
Congrats on shipping :) Even with all the controversy surrounding the development of Red Dead Redemption it still looks like a great game. You should be proud to have been a part of creating it. I'm going to hold out for a PC/Steam port before I give it a go.
Hello, my name is David Tse and I am the CEO and Technical Director at Subsurface Games. We are working on a zombie survival fps set in a procedural open world called Survive and are in need of a lot of art. I am planning a kickstarter for the game right now and I still need a handful of zombie models and textures before…
Here’s the finish line. This project has officially reached the end. Overall, I’m very pleased with how it turned out. The past week became very much a polish phase. Every time I thought I was done, I kept going back and asking myself: “Can this be pushed further?” That mindset carried through the entire final stretch.…
Blaugh! I'm not sure of the origin of this image. It might just be fan art, but one can hope. Someone posted some interesting speculative info on my forum which was ripped from somewhere else. I shall continue the trend and dump it here: __________________ Little monsters: Many people speculated before the second trailer…
I just read this article. I agree with a lot of the things it talks about. So i thought i would share it. http://gamasutra.com/view/news/172088/From_the_Editor_E3_2012__The_E3_of_Disillusion.php [At this week's E3, publishers in the so-called "triple-A" video game industry made perfectly clear -- more than ever before --…
Hello My name is Bartolomeu, i'm a 3D Hobbyst trying to improve my skills and at somepoint acquire industry experience and later on develop my own game, i will use this post to track my progress and maybe get some feedback from people here on polycount. At the moment i'm focused on improve my sculpting and concepting…
*sigh* i have had more than my fair shares of run in's with ppl. when i was in secondary school which wasn't too long ago after school a whole swarm of school kids from my year and other years above and below as well as from other schools would trek home on the train this meant we were unsupervised by anyone and were left…
“How much will this 3D art cost?” That question always coming up from clients, producers, and even internally on our own projects. So we built an internal calculator to estimate production time and cost for different asset types and quality levels. We originally made it for ourselves only, but figured that other indie…