Hi David I am texturing cloth atm so I decided to show you my workflow here. Not the best I am still learning. Basically I used just random cloth texture and blurred it to get basic colour variations. Then I used cloth pattern which was also used in zbrush with noise maker to make details in normal map. Then I added some…
Really cool subject. Personally, I prefer the bulky forms found in the concept and think your model is missing this blistered quality. Comparing the sneaker silhouettes is a great example. I think trying to capture that effect in your model would give it a greater likeness to the concept. I think you should continue the…
In tonight's update I've managed to add as follows... - Seagulls flying around the tower - Apex cloth to the dangling cloth banners in the terraced housing - Adjusted the fog start distance to be a little further away so we get that saturated contrast back on the main tower (as per Matt's feedback) Most of tonight was…
great to see you continue to explore a variety of colors, cloth and textures, i'm sure you'll have fun with texturing her. ever since about the voodoo doll model you seem drawn to a very, shall we say pronounced or vivid depiction of cloth and texture, and i think it's worthwhile to keep developing in that direction. as…
Hi everyone! I'm currently learning how to use MEL to automate some repetitive tasks in my rigging/animation workflow and I've run into a problem. I thought I'd post my script here to see if anyone can point me in the right direction. Basically, this script is designed to create blendshapes for clothing and accessories to…
For this character project I'll be creating a modern version of medusa, taking some aspects literally and others more symbolically. I haven't decided yet if I want to add any supernatural elements to this character (which would look quite cool), or whether she's going to be human; I'll decide later. Another aspect of this…
Fallen Angel animated game ready character for Game Engines, 150 animations! Video preview and renders https://www.artstation.com/artwork/rlPqK5 Modeling/animation/simulation and cloth rendering were done in Blender, with a preview video showing the model in Unity. I based my work on several concepts. In my opinion, neural…
You should probably find a way to share those references. mm tough for me but i will try. No variety in the windows, it looks like everyone pulled the shades down and that is it, though they also look like "blinds/curtains", i would like to see shadowing as if left open to view the street in the 'unlight room'. example img…
- After two months of intensive work and sharing, Reallusion and Polycount announce that the iClone 2016 3D Character Design Contest has finally come to an end with dozens of incredible character entries that have helped rewrite the 3D character design rules. 3D character design has proven to be one of the most challenging…
I've finally completed my first 3d character. https://www.artstation.com/artwork/L4gGnl Spent alot of time on it and there are definitely things that could have been done better. I'd really appreciate any feedback on how I can improve in future projects. Personally I think clothing and detailing are my weakest areas.