I was wondering if anyone knew if they use bump and specular maps in console games on characters and such. Also if anyone knew the average polycount of a console Character. Thx
Sorry everyone for asking such a stupid question, I look all over the internet to find a solution but couldn't find any. i look forward for your reply.
As you know, in 3D Max, it is possible to temporarily turn off operations such as mirrors, and it is easy to go back to before the operation, is this also possible in Maya?
As you know, in 3D Max, it is possible to temporarily turn off operations such as mirrors, and it is easy to go back to before the operation, is this also possible in Maya?
Hey hey, I am a freelancer looking for work. The following is how I introduce myself on several platforms. I'd appreciate any feedback and advice you might have regarding my introduction and portfolio (https://tactilevisions.artstation.com/). Thank you! "Hey there! I'm a 3D animator, VFX, and cinematics artist with over 4…
So my question is how do i get normals to face both ways in MAYA OR MAX. When i take the object into ZBRUSH it only shows the top faces of the object. Ill greatly appreciate any help.