⚒ Spectre Divide - Vehicles ⚒ These are some Vehicles that I made for Spectre Divide while working at Mountaintop Studios. One of the great challenges of the art style was that, being a tactical shooter, we had to make all cover in the game conform to a box shape with straight edges for clear player sight lines. That means…
Hello everyone! I have put together an 'Interior Building Kit' for the Unreal Marketplace that is designed to make setting up interiors as fast as possible. I have roughly 800+ assets, and a number of blueprints that take advantage of many of these assets. Walls can be placed using a blueprint that automatically selects…
I've been playing around with blender for about 2 years now but never realy did anything seriously, just trying out tools and playing around with it. Over the past few weeks ive become more and more intrested to create solid character sculpts. Ive done a few before but never finished one since ive alway run into techincal…
You should totally make a tutorial on how to sculpt these folds, i've tried hundreds of times and mine always come out flobby and soft... just cant get that nice neat, sharp look. Loving how the piece is coming together, but i think you should look closer into the tattoes and hair. The hair currently looks like grass…
Thanks heboltz! I'm glad to hear I'm not the only one who has a hell of a time getting the mount and rider to match.:P It probably gets harder and harder the less armor the mount has, too, since you have less manmade stuff to work with. On an unarmored mount, I think a well-designed blanket's probably the obvious go-to,…
Ben, i'm kind of on a tight time budget, as i'm making two demo reels before GDC one for my characters and one for my level props. So this weekend i have to have the character demo reel done for the characters. That means some drops in quality , that and i have been working on this bastarrd for WAY too long. Vig, thanks…
Hi there! Congrats on the internship! I'm one of the NS2 env artists, and I can give you a bit of feedback to make this more in line with the NS2 maps if you like. Firstly, it feels very blocky. It feels more like a concrete bunker than a lab/research facility or whatever. It's the blocky walls and 90 degree corner that is…
Yes, stacking UVs, means you end up having less unique UV shells and can scale the remaining ones, so they have more resolution. You could have a couple of variants of an element to avoid repetition. Further variation can be added with some masks on top, either texture or vertex colour. A checker texture can be used to…
I'm glad you found it helpful! Definitely do external sheets, they are helpful for when sketchfab can't or won't work. We also can't see how your textures are laid out in Sketchfab and that can be really important information to show if you're doing tiled textures or trim sheets. Peacekeeper and Troublemaker just don't…
Thanks! :) First of all thanks for the encouragement! As for the wear&tear I guess you are right, I could have spared some parts. I just went with it when I imagined the gun to be really old, probably used by multiple people for decades. The paint peeling out by itself more than for the gun use. For the color scheme I'm…