3D Character Animator (Senior/Lead) As a 3D Character Animator at Vertexbee, you will spearhead the creation of high-fidelity, realistic character performances for an Unreal Engine 5 project. You’ll be part of a newly formed agile team of industry veterans that will push the boundaries of Unreal Engine to achieve artistic…
Hi everyone! I’m seeking a new role and would appreciate your support. If you hear of any opportunities or just want to catch up, please send me a message or comment below. I’d love to reconnect. #OpenToWork About me & what I’m looking for:💼 I’m looking for 3D Artist and Character Artist roles.🌎 I’m open to roles worldwide…
Hello! We are looking for a 2D artist/animator and a 3D modeler for a new project. The scope of the project is to be a 2.5D sidescroller using the art and play-style of Dust: An Elysian Tale and the storytelling method of Broken Age. This game will be heavily story-based as the game-play switches between a young brother…
I think they all kinda have there pros and cons. 3point Shader Pros: - Quality Normals function (Edited this in ;) ) - You essentially have 2 environment map slots. Pretty nice for blending cubemaps. You can have a cubemap that is better at solid reflections in one and the other one be the one that has your more…
Have you ever played a stickman MMORPG? Or a game where you can walk on planets from all, 360 degrees? Most games would just make you fall, but not War Nomad. Here gravity pulls you in! Not only that but it's absolute and harsh open world PvP (and PvE). Even better because after youre done doing all that crazy unorthodox…
I didn't mean to sound negative, just making a list of things I think need to be tweaked so the map would live up to its maximum potential. You've got some great ideas and cool new game play mechanics no ones ever seen before. With a little polish you could have something amazing. You've gotten the cart before the horse…
Hi all. been working on a few assets now and this one is ready to be shown. just over 2,500 tris this is quite low poly. [ame="https://www.youtube.com/watch?v=K64NXMxdzhk"]https://www.youtube.com/watch?v=K64NXMxdzhk[/ame]
Ah, great thanks. Hadn't noticed the albums feature will start using it. Shame I can't make my thumbnails look a bit less uniform on my own page with varied thumb sizes though. Even just having 2x2's and 1x1's that arrange themselves as best they can would be pretty cool. Good to know you're fixing the multi upload thumb.…
Sometimes making a plane that conforms to the silhouette, and then just extruding and moving it as necessary is the best method. Don't even need to start with a primitive.