@Broken_Lawnmower, you charismatic sonofabitch :D I'm loving the idea and the paintover looks wonderful. The first thing I thought of was Uncharted, but then again I think of Uncharted when I look at most things... (Even this screenshot). If you check out the screeny from above, you'll notice that the scene is fairly…
So I'm using this video tutorial series: https://vimeo.com/67012979 to make a Cartoon eyeLid rig. Here's the Script I'm using: from maya import cmds , OpenMaya def getUParam( pnt = [], crv = None): point = OpenMaya.MPoint(pnt[0],pnt[1],pnt[2]) curveFn = OpenMaya.MFnNurbsCurve(getDagPath(crv))…
Need a little help with this one. The resolution is one notch too low, and the textures on it are currently two 1024's. I know I can squeeze a little more out of the texture space with more mirroring of the uv's, but I want to try 2048's to improve the quality. Also, I don't want to mirror areas where it might look too…
Beautiful scene. The only thing that seems a tad unnatural are the carton boxes or something very similar (lower part of the picture, in the middle). The shadow under it should be a bit darker I think. Maybe it´s just the angle, but right now it gives the impression that it´s very flat, while the shadow obviously says that…
RobH2 - Could it be that your scratch drives are starting to fill up, or the diskspace of the hard drive containing your scratch drive is low on space? Or have you installed any new antivirus since the problems started? Rainbowpony - Make sure your Color ID maps are flattened png´s without transparency. I´m not sure if…
a few recent personal work: my entry for mini challange called "Chess Battle" at 3total.com https://www.dropbox.com/s/hcbywxmypliyjyp/chess_battle_entry_construction_sheet.jpg?dl=0 https://www.dropbox.com/s/tcwh1byf4i6zawk/chess_battle_entry_texture_sheets.jpg?dl=0 another mini challange at 3total called "Good vs Evil" i…
Hey all, I wanted your help with deciding with how to handle my models texturemaps. I'm planning to create a normalmap(s), texturemap(s) and specularmap(s) for this model. I want to keep the model specs realistic for a pc/360/ps3 game. Question is, should I split it into two maps or keep it one? Size? 1x2048? (overkill for…
Nice! Hair & feet look a bit off tho (+obvious seam on the back and white color at the end of the hair but maybe I shouldnt mention it since it`s still a wip) All in all it`s looking great so far :) edit: so reread your post, ignore my comment on the seam :poly122: I think the problem with the hair is that it`s not abiding…
The [0]'s are because the commands return lists and I just want the first object in the returned list. I.e. will only work with one object selected. The %s is compounding a string, the %s gets replace with the content after the last %(myObj in this case). Getting the scalePivot will get the objects position in world space,…