Need a little help with this one. The resolution is one notch too low, and the textures on it are currently two 1024's. I know I can squeeze a little more out of the texture space with more mirroring of the uv's, but I want to try 2048's to improve the quality. Also, I don't want to mirror areas where it might look too repetitive. I can always reduce it back to 1024's if it looks good. Suggestions?
Also, one more thing. I am having an issue with getting the lights to emit from the static mesh.I get an error that says it can't emit because the tri count is too high. I think the limit is 5,000.
Horses are forth coming. Here is the base model I am working with. Need to do a little poly cleanup before zbrush. Plenty left to do in zbrush.
Here's the wireframe of the carousel.
As for the lights, I did split them of onto a separate mesh and still received the error I mentioned above. It's possible that it can't calculate static emissive lighting for something this big.
Are you using only diffuse maps right now?
I think your maps could use a little curve adjustment in photoshop. They seem a bit flat. I made a slight adjustment.(attached)
I think if you add a spec map that could help bring it too life also. Overall looks good though. The lighting you added helped a lot. Let's see those horses added.
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If you ask me, the element this needs for the wow factor, is the horses and objects that are attached to the Carousel.
I also really like the lighting in this one
Also, for the emmiting lights, cant you do that in a separate mesh? I am also interested to see the wire frame mesh.
Doing the horses/animals on the Carousel may be a lot of work, but they are the stars of the asset piece, and its in my opinion what its missing.
Here's the wireframe of the carousel.
As for the lights, I did split them of onto a separate mesh and still received the error I mentioned above. It's possible that it can't calculate static emissive lighting for something this big.
Any additional ideas, comments, criticism welcome
I think your maps could use a little curve adjustment in photoshop. They seem a bit flat. I made a slight adjustment.(attached)
I think if you add a spec map that could help bring it too life also. Overall looks good though. The lighting you added helped a lot. Let's see those horses added.
for the scale , add the horse to see it how will turn out
hope this help ; good luck