Hey Adam one of the hallmarks of the look your going for is chromatic aberration. Which you could easily replicate by offsetting the red blue and green channels of the image. To make it look more realistic you might want to look into masking it or doing selectively, but it might help contribute to the look. :)…
EDIT: For some reason I some how managed to botch the previous attempts at getting correct subdivisions. Apparently this builds polys in the same manner as the smoothing option does cause it's replicated the same form exactly as before, or as far as I can tell. I think that solves my problem, so thanks man.
Today, I changed the light shafts as per Oniram's advice, and added some more textures. The desk fans looked terrible with geometry for the slats/cage, so I masked them instead and it looks far better. Any advice? I'm currently struggling to light the room in the background, as the bloom of the lights is tough to replicate.
Without knowing anything about your implementation it's completely impossible to help. I do however suggest you read up on Replication. Given it's in kismet, you are likely going to have some problems. Kismet is for mission scripting rather than the actual gameplay. You may also want to look into implementing this in code.
Thanks for the input, I wish I have the skills to model realistic human to the point. I am new to realistic character and trying to replicate what I see here. I did ask around but no correct answer yet as to who this is... so i guess i didn't do well on sculpting to reference.
Thanks I guess. Again the intent was never to follow it verbatim if that was the case it would of looked like it. I'm trying to have fun with my personal work and enhance my skills, Thanks again for the feedback again however it was not to fully replicate the concept just pull some pieces from it. Thanks again and stay…
Paid-Remote Preferably someone who is experience with Unreal Engine, if not that is okay too. Our game is isometric and the environment doubles as a board that units are placed on. Below is an example of an environment that you would be expected to replicate in aesthetic (you will NOT be responsible for anything other than…
I'm trying to model a door similar to this one that I found: I really like how there are outsets that mimic the curvature of the center circle, but I'm struggling to replicate that in 3DS max. I used a Boolean to cut the hole out, but I don't know how to perfectly match the curve like that. How might I go about doing it?…
Its something I've been putting off for some time, probably because I'm not sure where to start and what the best way to approach it is. I've got a mental block on it as a result. Does anyone have some good advice on techniques, starting points? Should I start purely with perspective or replicate photographs? Interior…
Hi everyone, I've been experiencing a problem with 3DS Max 2016, and I can't find any info on it. Max likes to ignore keyboard input sometimes. Sometimes it works well, but sometimes it stops. I can't find anything to replicate it, and it only happens on two of my machines at work. Has anyone else experienced anything…