Thanks guys. Yeah my mesh was the 3ds Max sphere primitive with tris at the poles. I made a sphere out of a box with 2 TurboSmooth modifiers and I got much better results.
If you are or any one is getting any "brand name" versions. I usually watch repair techs & they have .02's to add to the internal workings of which cards(companies) are good in comparison to the others, 1 & 2 some helpful information for the longevity of your products & when to check/change "pads/paste", are also mentioned…
I am working on a school project where I need to model a container using subdivision modeling. I am new to Maya but have a few years of experience with Blender. I tried adding a loopcut to the frame of my container using the multicut tool and the mesh for the frame completely disappeared. CTRL-Z did nothing so I thought…
Hello, guys. First post here but read many. Currently I am making an arc and when it's time to create the normals for it Xnormals keeps on giving me backface hits even though all normals are as they should. I tried substance as well but things are much better either. First is Xnormal second is Substance designer bake
If you're getting technical advice, the persons portfolio isn't going tell you much so you probably need to pay attention to past and future technical advice they give, evaluate it on how well it helped you or others. Also people only work on portfolios when they are looking for work. People who are employed are often…
Ah ok. Right. This is what I am doing for the first time using Blender (with a character that has some mechanical parts like a shovel). Blender, ZB and SP is all you really need. This is what I do: Forget remesher, it shines when you want to up your detail of the main sculpt. -Separate the chest from the lock. Clown paint…
same here, strangely iam not into phones that much, which is strange because i tend to buy alot of techy stuff if i think about it i did spent really alot of money for tech stuff over the last 12 months.. guess its lucky i dont have to justify these things to anyone
Ok, I guess I exported the high poly with normals and smoothing groups on before. Just exported it without either of those and the results came out much better. Next question is this is a 4k normal map and the mesh is 12.5k polys. Would this be acceptable in a modern day PS4 game, for example?
I remember FF13 pretty much hitting what their tech demo was. Killzone is another story, but KZ3 still came out looking phenomenal. Can't wait to see the real 'game'. I already love the character/environment ideas and the music.