The Position Avalanche Studios in New York is currently looking for a Technical Artist to work on the development of high profile AAA projects for PS4, Xbox One and PC. The ideal candidate feels comfortable in a team environment and is able to contribute on many levels like research, modeling, texturing and effects. You…
We released the BraveTree Character Pack today. This model includes all of the source art for 3DS Max, Maya, and Milkshape including skins and a number of custom animations. The model is geared towards the Torque Game Engine but could be used in a number of other games with a little effort. The model was created by the pro…
I made changes to the ax rig that will require redoing the animation, so I took the pogo bounce down from syncsketch for now and removed links in previous posts to avoid confusion. However I did start blocking in the swing and step onto the axe: https://www.syncsketch.com/sketch/0731384d77db/#1060223/987205 I have a few…
Hey Edward, thanks for sharing! If you want feedback on individual shots on a more detailed level you can post them separately, otherwise I can give some overall feedback. I like that the animation starts right away and you have some nice variety. The song choice is a little overplayed at this point, it's been in a ton of…
@Slipsius, sorry for the double post. I came back looking for the 1st one the next day, and couldn't locate it (I'm new to polycount). Then I read the forum rules, and realized that I didn't label it correctly, so I assumed a moderator had deleted it. So I reposted it with the correct heading. Thanks for linking me back to…
Hi everyone. Thanks for your comments. I read them a long time ago but i had some trouble this summer so... i didn't do much creative work. I'm now studying 3d at objectif3d in France (it sucks a bit)... and I'm searching for an online training period for this summer... i think i'll write a topic about that in the…
I have tried a number of different methods when it comes to character creation and asset building. My general work flow now is a low to high process which goes as follows. 1. Model Character/Asset in Maya. 2. Take asset into 3D Coat and unwrap 3. Use zBrush to apply Diffuse and normal maps. 4. Edit new textures in…
Thanks for the feedback guys! Some great points d1ver. Missing sockets on the eyes were due to me forgetting to turn the alpha on for the eyes. Wanted too keep the spec/edge highlights sublet but I bumped them up a bit so its not too matte. I kept the simple color pallet from the concept, I liked the clear/simple colors.…
Hello Polycount 3D experts, I have been working on a personal project for the last few weeks which has been in the works since last fall. I have now moved onto the animation phase of the project, and would like to know how I may be able to animate this easier and more smoothly. I have used Maya LT's built in HumanIK system…
Apply Here! Summary Telltale Games is looking for a Lead Animator. On your project, you will be responsible for ensuring that all the animation is completed at a high level of artistic quality, and within the time constraints of our production schedule. Responsibilities * You will collaborate with our Art Directors,…