Hey guys, been a second. Got thrown a bit of a curveball, so I've gotten about 4ish days of work done in the past 12 days haha. This means i'll bust my deadline, but even from when I was able to work on it like I planned it showed me exactly where I need improvement, so that's a good thing :smile: Anywho, I have a couple…
All thanks so much. The ND team is insane I am a new guy here, It has been one hell of experience I pretty much came into the moment to help out so that was my main mission come in and help as much as possible. The team is really proud and have and are taking a well deserved vacation Thanks all for the comments. Eric…
model Hey everyone, sharing my latest project here. Comments and criticism welcome: European State Marine Corp Sniper Helmet and Charging Station with Sureshot Industries range-selection focusing. (Modified by Sgt. Tom Bailey, 42 confirmed kills.) * High poly sculpting and hard-surface modeling in Blender. * Low poly…
Hi Polycount! I finished my newest scene! I've been working really hard on it; it's a small but focused scene with quite a few props. I worked entirely alone on this over the course of about 2 months using weekends and other bits of free time to make it all from scratch. The only external resource I used was Textures.com…
Hey, it's been a while! In the past few weeks I've been finalizing the interior of the restaurant, mostly working on some props to fill the space (including the weird deer). I also used a few asset packs from Dekogon and some other assets to speed up the process. There's still a few things I want to do (decal + detailing…
Maybe it's just me, but I actually think the new version looks nicer. Sure they cut down on the lighting, but everything else looks and feels more like a Dark Souls game than ever before. It's not like the game looks like a PS2 title either. I don't think it's that big of a deal in terms of false advertising either.…
Though I'm sure I've been exposed to a lot more of it than i recall, the one thing that ALWAYS comes to mind was EA's use of the Honda Element and "dnL" (7up upside down) in SSX 3... at one point you even railed THROUGH an element. Honestly, unless it totally takes you out of context / gameplay just to blast you with an…
Hey, thanks for all the comments! - Ive made some good progress and taken all the suggestions on board. Been working on the cliffs, i will be making some smaller rocks to help break up the tiling and will also populate the places where the terrain meets the landscape. The textures on the terrain and the cliffs are work in…
Hello, I am not a TD, but I am the solo animator at my current job and I need to deal with the creating of the rigs for Unity. The coder that deals with character skills and integretion is asking for a rig that has two bones that are having the same hierarchy level -> two roots in the same rig. I am using Advanced Skeleton…
UV's don't need to be in the 0-1 space. Place them wherever you want and scale them up/down to get the tiling texture to repeat as much as desired. For unique details you could use decals, or create a second UV set that'll be rendered over the tiling one (just give the important parts UV space in the 0-1 range and mask the…