This was contracted though? I think hes talking about turbosquid or the unity store. For a better idea check out http://www.turbosquid.com/Search/Index.cfm?keyword=wrench&x=0&y=0
This is looking nice, keep up! :) Here's some ref / inspiration for you: http://www.game-artist.net/forums/3d-sketchbooks/7794-stefan-morrell-environments-x-y-z-3.html
Hey guys! This will be a bit of a long post, and I thank you for anyone taking the time to read this..! Background on career shift: ・Back in 2018, I couldn't find any fulfillment with my current role as a DevOps at a financial institution, so I took a leap in my career to leave my job, and pursue the things I've been…
Hi, I’m currently working on a ~10-minute 3D short film and I’m looking for an experienced rigger to collaborate on a main character. Project context * Personal short film (solo project) * Creature: quadruped with stylized semi-realistic anatomy * Software: Autodesk Maya (Arnold pipeline) * Goal: clean, animation-ready rig…
Hi! I've been trying to set up a rig for this "whip sword" and I've been running into some trouble. I was wondering if anyone here could help me with this problem because I just have no idea how to solve this one. I'm new to using driven key stuff, so I feel like I must be missing something obvious. So, I've got this model…
Firstly, hello! I'm excited to get involved with PolyCount. I've done a lot of reading on the site, but this is my first post. :) For February, my partner and I were working on a 2D top-down dungeon crawler called "A Dangerous Venture" (Working Title). We built it using Unity3D and 2DTK. I'm a 3D generalist by hobby, but…
Hi, I am writing a shader where I apply a displacement map on a surface. I am using a plane for the surface. The problem is that I want to turn the normals so that they face away from the surface after I apply the displacement map. So I created fake vertexes so I can calculate the normals, but the problem is that they dont…
Ideally I would prefer to keep those seperate, but as a student with one solid desktop PC I don't have much of a choice but to use it for everything, haha. (I mean, 5 y/o macbook on the side, but can't game on that man).
lmfao wow, hmm :poly141: :poly136: :poly142: :thumbup: :\ :poly122::poly124::poly127::):poly121: Thanks for the protips, i didn't know this, not that i would but i think it's hot as hell to start the morning that way, waking someone up that way idk y.
I need to combine about 4 different environment textures into a single image and then tile it onto a wide variety of props, how is this done? I don't seem to understand how to scale it exact;y or how to even make it tile :s Thanks!