Hey everyone! I recently had to take down my website because i'm having some financial issues and couldn't afford to keep paying the monthly payments (as low as they were) So my question to all of you is, does anyone have any suggestions on reasonable free sites that I could use that won't instantly turn people away when…
I'm currently creating a high poly model for a re imagining of the character Samus for university and I'm having some problems with my supporting loops. I want the red line to be a hard edge and the green parts to be smooth. The problem I'm having is that as there is no continuous loop around the 'pod' on the side of the…
Well i came up with these after watching some tutorials on YT. I'd be more than happy to hear your opinions about Color,Render,Normal maps basically everything .
Hi! I hope it's ok to post traditional stuff :) Here are some modeling attempts I made with modeling clay. Any C&C are more than welcome: Thanks for looking :)
hi, this isn't a job but I want to know of a modeling program that I could use to make some hi-res Iphone apps I know of blender, but are there any other ones?
Hey Everyone its been a min since I posted any work. I recently took a cgma class after to polish up my modeling skills. While I enjoyed that I realized im mos def dropping the ball on texturing. I'll include the pics for a project I was working on. I guess im having a hard time wrapping my head around pbr texturing. If…
hi everyone, I'm noticing some weird artifacts on my Material view. Any explanation for this? During project setup, I chose a non PBR material. The spec gloss one. I also baked my normal map in xnormal. When brought into unity, they look perfect. After all, both of them use Mikk Tangent space normal maps. If I'm not…
Hey guys. New to trim sheets and I've been experimenting tonight with Morten Olsens guide (https://www.gdcvault.com/play/1022324/The-Ultimate-Trim-Texturing-Techniques). Figure I'd throw all my issues and questions into this thread, hoping to get things cleared up: To get my 45 degree bevels, I tried taking a cube in Maya…
hm. only tried AHL back in the day and that was just plain deathmatch with some random strangers on all the servers? still i owe something to AHL thanks to a certain modelling contest. cs on the other hand requires teamwork and thus a group of people who play together well. and with such a group it's totally not the same…