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A request for some topology advice.

I'm currently creating a high poly model for a re imagining of the character Samus for university and I'm having some problems with my supporting loops.

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I want the red line to be a hard edge and the green parts to be smooth. The problem I'm having is that as there is no continuous loop around the 'pod' on the side of the helmet I cannot simply add extra edge loops to support it.

Any advice would be really appreciated.

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