mmm, well I've had lights breaking when trying to use the mats customize utility to setup a scene once or twice, if that could never happen that would be great, it used to also get "lost" behind that preview sphere (you could click) to put the light behind the object, which kind sucked the 1st few times. Forget why i had…
Hmm, I can't imagine why it would change anything about the UVs. It is only skinning to a rig. Perhaps you had a couple of UV sets present before uploading to mixamo and it chose the wrong one. Use the UV set editor in maya to double check that. If that isnt the problem, upload an .mb file of the model you are sending to…
Where to begin? It's nice that you're doing fan-art, it helps to keep motivation during portfolio hell. Though be mindful that a scene like this isn't necessarily going to scream "Bloodborne" to anyone looking at it. Don't lean on it for recognition. And unless you're trying to get a job at Fromsoft (and trust me, you…
Hey, I'm looking for level design / set decorator tutorials for a friend who is just starting with Unreal Engine. I know I have seen plenty of high quality ones, but because I haven't been actively consuming them for plenty of years now, I don't really save them anymore. I tried to do a quick search and I know there are…
Thanks Eric. I see . With "camera" i mostly meant a special "baking camera" Arnold had in 3d max when it was free plugin . I think around 2015-2017 . I am still trying to get same options like rays coming through alpha clipped planes with BTT . So far I get it but with artifacts even after setting zero padding . Looks like…
Yeah I was trying to make a more affordable setup by creating a light tent (basically white light coming evenly from all directions) and using a rotating model in the hopes that I could maybe get away with using one camera taking multiple pictures as the object rotated. I understand that the lighting isn't supposed to…
Hello, Our next Kickstarter is just about ready to launch and we will start thinking about next years Kickstarter projects. Currently we do all our Tilescape tiles in house, but are are looking to expand. We are looking for a couple of experienced Zbrush artists to work with. Artists must have these skills: * Understanding…
Thoughts? Link: https://www.techspot.com/news/112513-unreal-engine-6-coming-2028-aims-streamline-live.html Video: https://www.youtube.com/watch?v=p5d7y1cbWIk A comment said they are using their own coding language? Highly sus to me, i can see problematic moves there if this is true. Just want to hear what people whom use…
Then the important thing is to look for seams in Max. If you don't see seams, then use less padding. Also, set up your test renders to go at low quality, so they go fast. This way you can tweak without going insane (and you can get it done in a reasonable amount of time). Only turn it up to high quality after you've…
Hello all, I haven't really found a good tutorial on setting up 2 Handed wepaons and rigging those weapons. I know how to create sockets and place weapons but the Off hand seems to be a little wonky for the most part. Any tips or tutorial videos would be great! Thanks!