I agree with N4UJ! For your first model it does look really nice, my models were very bad in the beginning so nothing to point out in the model section since the only thing you need is to practice and practice and practice. What is pushing your model back is the colors and materials. If you wanted something more realistic…
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Hi everyone! I'm currently working on a knife model. This is my current high poly (image attached). Now, I want to create a proper low poly version for baking and texturing, but I'm not sure about the best workflow to do this in Blender. I would really appreciate any advice on: * The general approach for creating the low…
Hey! I noticed that the wood material looks a bit off because the grain direction doesn’t match the shape of the object. Could you share how you made the material or applied the texture? I might be able to give you a few tips to fix that. Also, the geometry could really benefit from some beveling — right now the edges are…
Finally had some time to work on this again! Mostly finished up my major forms for the scene and practice some soft material stuff. Specifically the carpet, beanbag chair, and bed! Never got to use marvelous designer before or POM shader nodes so a lot was learned with this project. still need to tweak some of the colors…
I don't understand what you said there ... you have a 3D model of the car already? if so, wouldn't it make more sense to post that, rather than a trace? If not, tbh I don't think these traces are going to get you very far. Maybe increasing your confidence in controlling your line work and keeping it clean ... Which is fair…
disable EVERYTHING that isn't your working programs turn off all windows and programs sounds no wallpaper, and deactivate all those fancy windows features so it looks like windows 3.1 again so you can focus all processing to main working programs. practice practice practice learn all the hotkeys Keep a stopwatch at your…
But you obviously havent taken the criticisms delivered - you've rejected every single one up until this point where now it apparently doesn't matter because you've given up on this peice (more than likely due to the critique). The meaning of your words are hard to mis interpret so I don't agree with you there, I don't…
Alright bbob, you finaly managed to convince me ;p I'll put that project down for now and start practicing simple. I thought it would be smart to model as much detail as possible and then sculpt all the tiny details, just like some sort of exact mesh-smoothing. I have nearly zero experiance with sculpting, so I am not…
I know what you meandGreenberg said: I know what you mean, it's a good choice to move on sometimes you've taken enough from a project. Anyway just wanted to give you a couple of points to maybe help on your next project: -The skin looks very mat, and there is no visible anatomy, I mean she should have some forms going on…