Hi, my name is Stanislaw Potulski. I am owner of SP3D Studio located in Poland.We have over 10 years experience in commercial 3d modeling work. We make high quality 3d models and keep an eye for any detail.We have experience with big or small studios, AAA games industry, indie games, long term contracts or single projects.…
I was watching some videos of people playing mods on an RTX 3090 and it looked kind of trippy. It looked like a film but something just felt off. Everything was accurate, at least as far as I could tell, but I couldn't tell why I knew it was CG. But after awhile I came to 3 conclusions. Camera movement, repetition and last…
Why does everybody think you mean Gears Of War when you say it doesn't look next gen...? Christ people, get a clue. The point I was making is that the game looks like it could easily run on a PS2... and does. Its an effortless port, and the PS2 version is the one thats had the most work gone into it. Lets look at it more.…
rofl that Asian guy was ridiculous. keyboard looks pretty neat as a tech demo thing or something to show off to your friends. but honestly how often do you ever look at your keys? i mean people who would possibly buy this are already gamers and know how to play the games they like and wont need to look at the keyboard to…
i've been studying other game characters recently and I noticed that professional character artist do this method of extracting the eye lids based on what im seeing is that they have a seperate material around the eye (indicated by the white) thats stacked on top of the mesh can someone educate me on why they do this so i…
I stumbled across this admittedly incomplete flow chart of game studios since Atari. http://kotaku.com/5502228/the-ginormous-flow-chart-history-of-game-studios It got me thinking, modern studios function in a vastly different way than the original ones did. Both the delegation of responsibility and division of labor while…
Project: Prospera - a Renaissance-era island logistics city builder (think non combat Anno in pre-industrial Mediterranean) Developer: Velarion Games (solo indie) Engine: Unity URP Type: Freelance / Contract Timeline: ~4–6 weeks after a paid test task (flexible, quality first) Budget: $3,000–$6,000 USD for the full scene,…
No, no they should not. They are actively trying to lower the value of someones recreational time, that immediatly removes any semblance of "equality" with a regular person in regards to personal rights. They gave away their right to be treated fairly the second they start treating others badly. I think this is an…
I would rather they just support the uk games industry as a whole instead of making us make British based games for the sake of promoting our country. I have lots of friends made redundant or contracts not being renewed because studios don't have projects or just can't afford them anymore. A tax relief would go a long way…
Wolfire Games is looking to hire a level artist for a currently unannounced game. We are looking to hire someone immediately, full time or part time, for at least 2 months. Your responsibility will be: * Decorate grey-boxed environments for the game * Identify needs and purchase asset store content for environments (where…