This is shaping up to be an incredibly slick looking set! Even with wraith kings somewhat awkward colour palette the colours manage to look really nice together. I think the sword being more "wraith king-coloured" and not using the same bone colour as all old skeleton king swords helps a lot. My favourite part of it are…
So This looks like a an auto projection and not a cylindrical one. I would do a planar projection to get the profile of the sword, then put a split straight down the middle which leaves you with 2 exact shells. Then then split the parts that don't really face in the planar direction like the bottom of the hilt. When you've…
Hi everyone. Very nice to be here. I joined because I am a programmer that is totally inept at doing 3ds max, and yet I have to convert models to use with the mod I am doing for planetary annihilation. :) PS. If anyone know how I can merge a Sword object that has no skin modifier, into a Body object that has a skin…
thanks for the crits guys. Here's a new update with his backpack, I didn't have time to address most of your comments, that'll happen after I finish his sword. His mop sword. I still want to add some details to the backpack, some rips and other wear-and-tear. I hand painted some occlusion into the texture, mostly on the…
Hello polycount! I've been trying to practice my modelling recently and have run into a problem in regards to unwrapping. I'm currently making sword and have finished modelling it for the most part. I'm now attempting to unwrap it with pelt mapping but it's not turning out correctly. This is what my sword looks like: This…
I'd like to show some work that is both finished and WIP which I'd like criticism upon or any suggestions/advice. Whilst also showing development of some models. HMS Victory (1758 ) - On hold Current version MK I 'Mother' Tank (Also known as "The Wilson Machine", "Big Willie", and "His Majesty's Land Ship Centipede")…
My problem is simple, I'm trying to model a sword for a project. Simple enough, however the sword has a wrapping on the hilt. Which looks like this: However I actually want it to look a little like this: I also want to to one High Poly and one Low Poly so I can bake it together. However I'm unsure how to completely model…
I'm looking for an artist that can faithfully render and texture the sword Red Spring from Wuthering Waves in a realistic style. I plan to use this model for my personal use in games such as The Elder Scrolls V: Skyrim and Baldur's Gate 3. I just need the model and textures, but I do require both a Physical Map, and…
Hey guys & gals! I've been working on this made up character that would fit in the Game of Thrones lore. He's a hedge knight that found an enchanted amulet from the summer isles, which poses him and drives him insane. The sword/eyepatch are just block outs for now, but I would really love some feedback on the cloth folds…
I've attached an image of what happens when I try to use soft selection below. Not only am I not getting the heat signatures to show what polygons are affected, the tool simply won't taper my sword guard properly as in the left example of the image, it just makes the entire sword guard bigger or smaller, even though I only…