e-freak your a magician. I put the dds files side by side in irfanview and hit image/information and noticed my crytiff was vertically flipped (hence why i could rotate the u axis in the material editor 180 degrees and make the texture properly fit). I then noticed the file size was incorrect and so I changed that and now…
not a bad start. I think if you stick with the current eye size, you should make the face significanly longer and slightly wider. The nose should be much higher and i would really exagerate the upward angle from the tip of your nose to the sides (from the side view). Move the mouth up a little, and the chin down. Lastly…
No problem man. Glad you liked the idea. Also, I agree with corrosion on the arms and guns. The length of the upperarm joints are both short. Extending them would add a nice balance.. and also making the size of the gun bigger and bulkier on the side with the grenade launcher type gun than the other side with the long…
Greetings, is there a way to save the "Grid Size" Settings within the Unwrap UVW in 3Ds Max? It keeps resetting every time I open up another Unwrap UVW. I have saved my settings using "Save current settings as default", but that doesn't seem to keep my customized Grid Size. I am using the latest version of Max 2017. I have…
:) I've got more references than I can count. It's modeleled on blueprints. The front blueprint is a problem and doesn't match the top+side but that wouldn't effect the wing size. I'll look into the flat sides. How could this be done while keeping a smooth curve onto the body? Is this a better way to do it? Can you explain…
I find it's best to put a wip side-by-side with the ref, makes it easier to judge similarities/differences. And the closer you can get your 3d camera's FOV and angle to the ref, the better.
Does anybody have some experience including a lot of high-quality video with their game (maybe an hour or more worth of instructional videos)? Is there any techniques to reduce the video memory size without sacrificing quality? Is it possible to host videos on youtube and stream into the game? Any offline solutions that…
The main drawback of asset packs and material libraries is that they cover too small square area like 2x2 m and designed for tiny texel size. Those materials are just flat snapshots, no way to change details distribution or re-composite easily . Also you lose a way to do any conscious art selection what key things to show…
I'm pretty happy with the state of the interior now. I've learnt a lot about substance painter but there is still lots more to improve. There are a few images of the interior here and Id love to hear feedback on what I can improve or change :smile: View from the front right of the interior: View from the front left:…
the uv shot I posted was from google images, I personally stack uv's on small stuff that you won't tell the difference on like window trim or brake lights I wouldn't stack your sides or even do the half hood like you have, id make those all separate and position them similar to the googled image I posted earlier. This way…