@damir_boz Nice going there. I was debating if I would do a chibi style or not... Decided not to, though :P I'm starting my afternoon session now, and will be on GHangout. Link on 1st post.
After lots of fiddling trying to get Convolution Bloom to produce good results in the 1st lighting scenario, I gave up. With the emergency lighting, it's working perfectly right off the bat:
Hi guys, I finished model and edited in 1st post. Still a lot to learn but I am happy I finished it. Not satisfied with result yet, but hope to make progress in future.
Hi, does anybody know how to use the 2nd uv channel in maya? I want to create a blinn shader with the 1st uvchannel for the colormap and stuff and the 2nd for shadowmap and alpha. Anybody knows how?
Hi Friends, Its my 1st post in polycount, it a wheel Barrow do in 3ds max and texture in photoshop 1278 triangle used in wheel Barrow texture size 512 * 512, Diffuse, Normal, Specular. Plz kindly comment..
Hey everyone, This is my 1st attempt getting a scene into UDK. Modular assets all around and was playing a lot with the image base reflections which is what you see on the floor. Any critique would be welcome and appreciated :) Thanks
Final Update - Thanks for the feedback Polycount! I might revisit this at a later stage to make the 1st floor, maybe with UE5! More shots and pans on artstation- https://www.artstation.com/artwork/eamY4X