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Maya: Using 2nd uv channel in shaders?!

polycounter lvl 19
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katzeimsack polycounter lvl 19
Hi, does anybody know how to use the 2nd uv channel in maya?
I want to create a blinn shader with the 1st uvchannel for the colormap and stuff and the 2nd for shadowmap and alpha.

Anybody knows how?

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