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Author:
FredCM
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Technical Talk
Maya: Using 2nd uv channel in shaders?!
katzeimsack
polycounter lvl 19
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katzeimsack
polycounter lvl 19
Aug 2007
Hi, does anybody know how to use the 2nd uv channel in maya?
I want to create a blinn shader with the 1st uvchannel for the colormap and stuff and the 2nd for shadowmap and alpha.
Anybody knows how?
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Daz
polycounter lvl 18
Aug 2007
Window>relationship editor>UV linking. Should be fairly self explanatory. Just hook up the appropriate texture with the appropriate UV channel.
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katzeimsack
polycounter lvl 19
Aug 2007
great
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3d animator
Sep 2007
what is goal?in maya
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Boonta
polycounter lvl 13
Sep 2010
Did you get this working? I can so far only get this to work though rendering in the software renderer no the viewport (which is my goal..)
id like to use uvset1 for my diffuse and uvset2 for my alpha mask to cut away from the diffuse.
uvset1 is a 1024x1024 texture while uvset2 is a 256x256
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id like to use uvset1 for my diffuse and uvset2 for my alpha mask to cut away from the diffuse.
uvset1 is a 1024x1024 texture while uvset2 is a 256x256