The concept definitely took me awhile to understand. I understand it now, but there are several things that don't seem very practical about it. The reload method for example, you're going to be manually sticking in these double-ended needles? The uh...potential for self injury there seems pretty high. The design of the…
Added in-game shots and also shots of the weapons with particles enabled. If anyone knows whether I'm doing something wrong when it removes the particles with both weapons in, as in I'm doing something wrong or it's a Valve-side bug, then please let me know. I think it's a bug because previously when you had one weapon in…
I have to be truthful with you: you would not get a job with this piece. Don't take this the wrong way, I'm trying to help you here. First, the uvs are poor, and there is no excuse to not pack them yourself. It takes all of an hour for even the most complicated thing. Secondly, the texture size is laughable. I know for…
The Shattered Society team is currently looking for additional team members. As you can see from the images below, we already have a fair amount of weapon models done. Since there are a lot of models not skinned or animated, we are still in need for weapon- and player modelers, skinners and animators. Next to these, we are…
Hello All, This gun design has been in the back of my mind for sometime now. I have done a few small weapons with only a couple being decent enough for presentation but not something like this. So far this weapon is nurturing alot of growth in my high poly hard surface modeling skills. The gun is modeled in 3DS Max and…
I decided to start working on a new project, this time a weapon as well but instead of a fantasy weapon I went down the road of a modern military weapon, namely an MP5. I chose this as I felt that I wanted to see how well I could pull that off as I've barely made any modern military weapon at all. Here's what it looks like…
Sure if you need to create a normal map you have do adjust a few edges to get a better result. Many artist choose to adjust the weapons sight for a better view, but in my opinion is if a weapon sight is bad, its bad. This makes weapons weapons different (besides rate of fire, recoil and capacity). The manufacturer intended…
Great post Coyo.Te, you are absolutely correct, it is on all of us to stand up for ourselves. I wouldn't be against a "union" and in fact it's been talked about for quite a while off-forum but the main concern always comes down to those that would be willing to take a significantly low amount and undercut everyone. However…
Tris Shading Problem Hello everyone, I'm having a shading problem in this area. I've been trying to fix it somehow for the past few hours but it seems impossible. Any tips you can give me? I would appreciate it if you could recommend an article, book, or blog about topology for weapons/game assets that specializes in how…
^^ I'm quite interested in the crafting weapons bit. I wonder if we'll be able to create custom weapons from scavenging parts and I wonder if those weapons will have durability. It'd be cool to hunt animals, skin and bone them for weapon parts, etc. And then have to look after the weapons. One thing is for sure. The…