Can someone explain to me what exactly this does? Is it actually a pen that takes lines and turns them into 3D (i.e like how splines can take a circle and turn it into a torus)? Or is it a brush that just copies 3d objects over a path? If it's the first option, that would be huge. I'd love to sketch stuff like triangles…
The 2D flyer material isn't really strong and varied so I'd probably remove it, you've got some nice 3D stuff and the pool league stuff doesn't seem like they belong there. I like the game covers, maybe show bigger images, not applied to mockup boxes. I'd remove the border from the image links as well. And in the contact…
Hello Lads and Ladets :3 so the last couple days I have been attempting to learn some German Shepard anatomy. The reason being is that well human anatomy gets boring after like 7 hours xD Anyway this is my doge below I cant really understand what looks wrong about it whats to thick thin etc. pls help me Ps I'm a zbrush…
EDIT: I have found a suitable artist already. Thank you all who have applied. ======================================================================================== Hello, It's been several years since I've been here. My last project sputtered and I got burned out and got depressed for a while. So if you're looking for a…
The only thing I don't like about Unreal Engine is how to navigate around it inside the engine itself. Can I make it feels like I'm navigating inside Maya ?
So i'd like to create a sculpture simillar to this one, and i am wondering how this artist would have split up his model into printable sections. What subject, what tools and what methods did he use to cut up the mesh into those puzzle pieces?
make it look like its attacking a helpless small animal and even the animal is like wtf is this thing, you know menacingly. Or ... try to make it cute like its not going to break every bone in everyone's bodies if it hits you once so the childrens will like it more and be like aww how cute it likes me, type of vibe.
I like low poly in the sense that I'm usually left in awe how artists can get away with creating a strong silhouette with so few polygons. It screams to me efficiency, optimization and a strong understanding of shape profile. Also I like doing low poly models than Sub-D. Sub-D just pisses me off.
Hi! We are Dismagic and creating a tower defender like game. In this video you can see how the game looks like. https://www.youtube.com/watch?v=f7Iw4P7mQCc This is all in early development and right now we are using free assets for the monsters. We were wondering if someone could help us create monsters (and eventually a…
I made this for reddit's dota2 subreddit, but it didn't get much traction. I was curious what you guys thought of the video and of the final piece. I figured that if it did well I would attempt to make an item set based on the painting, but it maybe isn't going to garner enough interest to do so. With that said, i'd like…