Hello, my name is Kash and I'm in the midst of developing a game for a start up company and have run into the small problem of working alone LOL :/ I'm trying to create a lightning storm spell that fires a bolt of lightning at a specific time blah blah programming that stuff is the easy part (Im the programmer / designer /…
I was watching Bungie's world-building GDC talk for their new game Destiny. During the presentation, they showed some thumbnail concepts sketches for various weapons that some of their artists made and I liked one of the LMGs: I am not sure who made it, (Looks a little bit like Isaac Hanaford's work?) and this one-side…
I've got a number of assets I'm working on that use emissives either for minor detailing or as fully diegetic light fixtures. I've been reading the lightmass documentation and it mentions that using emissives for lightmass should be about as expensive as a point light, but when I toggle even just ONE mesh with emissive to…
So this is may setup: -render is mental ray -a studio setup which contains 3 photometric lights and simple mesh with a a glossy arch& design material on it: reflection gloss: 1.0 ior: 2 in the scene there is also an hdr witch has a dimension of 2000x1000. it is plugged into a environment blur map. for the overall exposure…
I made a smoke particle and have it being emmitted from an emmitter. It apears to be completely self illuminated all of the time. Does anyone have any ideas on how to get it to receive lighting from my the lights in my scene? Is this in the emmitter itself or the material, both? EDIT: I messed around in the material and…
so i'm getting some very weird lighting problems in max, the default lighting seems to be fixed for some reason even though i don't have any lights in the seen. if i open a brand new file still has the same problem. its messing up all my maps making it impossible to do any of my school work :poly127: pls help thanks.
Hello guys, I'm trying to realistic lighting on unreal, but I'm not getting it. Below I am putting as screen shots of my scenario. In this scene, I am using Directional Light. I can not understand what is wrong, because as textures turn black, it seems that the Directional Light is not jumping correctly and propagating…
Just beat Dying Light, great game, it's awesome that you're a part of their team. While the characters are strong in-game, the environment and props really impressed me. It's a world I just love running around in, it's all so atmospheric and each piece feels so cohesive and familiar. There's a strong grounded feeling to…
I have been wondering does normal maps affect light bounce calaculations. In ue4, does light bounce with refrence to normal maps or u need a displacement to make that happen. If u have like a very rough bumpy floor using normal map, will ue4 calculate the bounces that hit and scatter from those bumpy uneven surface or it…
Hi, So the light doesn't interact with the height map for me when using parallax occlusion or tesselation. Should it or is this normal? I'm new to substance designer and I haven't really worked with height maps so I'm not sure how it's supposed to work. In this picture you can see that I have height enabled but the light…