Hello, my name is Kash and I'm in the midst of developing a game for a start up company and have run into the small problem of working alone LOL
I'm trying to create a lightning storm spell that fires a bolt of lightning at a specific time blah blah programming that stuff is the easy part (Im the programmer / designer / 3D modeller atm) LOLOL I'm just wondering if creating a mesh that animates and with a special material placed on it would work better than using a few Line Renderer's (In Unity3D) to make the proper effects... Not looking for some crazy spider branching lightning bolt but maybe just a single or sibling bolts... artistic wise which might look better or what kind of approaches have you seen/used before? If anybody has any info or a point in a strong direction, it'd be grand of yee!
Much love && Namaste!
-Kash
Replies
Since you said that branching isn't a problem:
Nearly as cheap = mesh with animated transparency
Line renderers will probably work just fine and may give you more control and randomization.