Hi greeko, I'm the project founder and technical lead for Quake2World (http://facebook.com/Quake2World). The project is 8 years old and has seen steady development over that time. We have a core team that goes back all 8 years, consisting of programmers, an infrastructure / web guy, and level designers. One area where…
The rule of thumb most places I've been is like 2 weeks 8 hours a day I think. You might fumble around a bit but after 2 weeks you should be good to go. That's just to be competent assuming you are already really good at using another 3d program. Now if you're learning ZBrush? I dunno it could be a while. 10,000 hours it…
As ridiculous that may sound, but you really wont get ripped off on the internet (Has that ever been said before in history ? lol) Atleast not in Europe. All internet shops are kinda the same, with the same prices and similar specs. The only traps lay within the low price range. Some are little better, overclock and give…
[ QUOTE ] just saw a clip of the mtv xbox360 thing and the size of the 360.... that thing is nearly as large as my PC tower. it's like 3 inches wide by 18inches tall and deep. i'm guessing the 3rd iteration of the xbox will drop all pretenses and just be a PC tower [/ QUOTE ] Oh, here we go with the "DUURRR IT'S NOT REALLY…
Ah, another pool player! Yes, they are 8' bar tables (measured and proportionate) I think you're right about pool halls not being set up like that, this level is more intended to be a sports bar, where their not too bright about setup... I'll double check those back tables, youre right it does look too close. The only…
if you're looking to save a bit of money, I'd go with a LGA 1156 setup instead. The i7/LGA1366's are just out the door and way overpriced. It's always tempting to get the new and fastest, but it's rarely worth the cost. I'm pretty sure you wouldn't see a big difference. MSI P55M-GD45 LGA 1156 Intel P55 $110 Intel Core…
I always use 8 or 16, why exactly would some one use 6 pixels? as i understood it, the texture gets rescaled from lets say 1024 to 512 in the first mipmao which means it has only a quarter of the size (damn my enlish, is this correct?) so you're losing 4 pixels, next mipmap goes from 512 to 256 which means that you're…
Good morning folks. A little update: I am still working on the map. I'm spending a lot of time on it in the hopes it will speed things up later. I began by outlining all the neighborhoods, then I consolidated them based on similarity from a quick view (sorry for the hasty generalization, I'm sure your neighborhood is very…
PROBLEM: This is in MAX 2008. My viewport camera wont rotate/orbit around the selected sub-object when I have selected a vetex/edge/face in Unwrap UVW. Instead the viewport camera rotates/orbits around the center of the object in stead of rotating around the selected subobject. DETAILS: Work recently switched us from MAX…
Introduction Hello. This project is a reimaging of a Skyrim alchemy workshop. Goals 1. Faster model production 2. Improve hand painting 3. Improve lighting 4. Create a new portfolio piece Planning 1. Gathering references 2. Basic block out (placement of main pieces only) 3. Create modular/tileable textures 4. Refining…