made this lil dude for a small break from Terra heres the link for my current progress on her : http://www.gameartisans.org/forums/threads/63035-Comicon-2014-3D-Ren-Manuel-Terra-STAND
It's very strange normal mapping in viewport Maya 2017. See picture below. I mean black lines on the mesh. Tangent space normal is on in bump settings. In maya 2014/15 it is ok. Who can explain how to fix this problem?
Just curious if anybody figured out a way to crease all hard edges in Maya at once. The shelf script undoz made only works in Maya 2015 and I'm on Maya 2014. If anybody knows of such a script and can link it that would be appreciated :)
Puttin up a new thread for updating things as I go. Submitted workshop items: The Shadow King http://steamcommunity.com/workshop/filedetails/?id=245561280 The Chrono Maul (Spring 2014) http://steamcommunity.com/sharedfiles/filedetails/?id=216738641 What I'm working on now:
Just stumbled upon this. Game looks really impressive as far as art goes, and they have some interesting tech. http://www.theastronauts.com/2014/03/visual-revolution-vanishing-ethan-carter/ http://ethancartergame.com/ https://www.youtube.com/watch?v=lsHppcIcpfM&feature=youtu.be
Ditto - I bought it today for the price - anc cannot manage to load a mesg (I made sure it was triangulated) and also get the same error message - I , too , use the latest PS CC 2014. :-(
oh yeah, I should have mentioned, my PSN name is Ysgalon I'm not playing any games in 2014 so I need to have a last bash with a bunch of Polycounters before the year is over.
If UR trying to do this in vray renderer it will not work. Here is easy tutorial for this: http://rafikgfx.blogspot.com/2014/09/vray-car-rendering-using-hdri-as.html If Your problem is different kind, I can not help ;)
Latest trailer: [ame=" https://www.youtube.com/watch?v=T7ETWiK_Xps"]The Order: 1886 | Official Gamescom 2014 Gameplay Trailer - Tesla Revealed | #PlayStationGC - YouTube[/ame] And one gif showing something I worked on:
I am having same problem with the smoothing group on object exported from 3ds max 2014. There are two screenshots from Max viewport and 3DO. And one screenshot from Max OBJ export window.