More WIP progress! 2 things that I need to currently work on: 1) The teeth doesn't look quite right yet. I'm missing that glossy look and some sss on the teeth itself. 2) Not satisfied with the crystal ball. Now I just need to figure out how to fix those 2 points lol :poly142:
Hey guys I am working on a couple of tools here !! 1) Thumbtack - its a pivot set tool 2) Revention - An autosave tool 3) SuperOC - A character QA check tool 4) Substance Loader ( Funny I couldnt think of any quirky names for this one !! ). github - https://www.github.com/itsakshaydilip email - art@akshaydilipkumar.com…
it looks like zbrush automatically exports with a meshsmooth set to 2 subdivs. I exported an ascii version of the fbx file and searched for "smooth" found this, Objects: { Geometry: 122161104, "Geometry::sword", "Mesh" { Smoothness: 3 PreviewDivisionLevels: 2 RenderDivisionLevels: 2 DisplaySubdivisions: 0 i changed it to…
of course they update then ;') I had a massive internal drive failure on a WD 2Tb drive, bought a new one then proceeded to clone over the information. Took 2 days in total but i had a full clone of my drive. My pc is only 2 year's old (£1200 built) so i had close to 1.4 terabytes to move, the drives bad sectors caused the…
Took me 2 hours to figure out if you were seriously joking or joking seriously.... Half life 1 Design (the original, and maybe the source) were plain, that I can admit. Half life 2 was completely boosted up, and different. BUT NOT PLAIN!!! >.< And based on the ending of episode 2. I think I can say, I saw that part of "Not…
Ok the post after my last one is right, one per day may be a bit rushed. I would give 2 days each minimum. My weapons thread for example, most of those were 2 day jobs. Similarly at work, when i did weapons and simple props, 2 days was also my average (unless i got endless tweak requests). Of course more complicated things…
Yes, I have them split into 2 files. I see others are saying 2 files dont work, so i will try to get everything into 1 file. Hopefully that works :/ UPDATE: I tried to submit a 40mb file and 20mb file separately as instructed, however it never worked. I ended up just submitting one 30mb. file, and it went through. Looks…
My estimate would be about 2%. Half of that 2% gets lucky, and the other half works there asses off till they get a job. If I could go back in time, I would have never gotten my game art degree. I would have taken some art classes at a community college and taught myself everything researching online. That's what I ended…
ill just copy/paste what i wrote in the unreal thread. those are dynamic shadows. the editor hides them once the object gets too far away from the camera. if you want "real" shadows you need to bake them. 1. make sure the model you exported has 2 unwrap channels, 1 for textures and the 2nd as a unique unwrap for shadows.…