First off, why did you render this with non-uniform lighting? Or light it at all. In most low poly based games, there are no lights and all light info is painted into the texture (see "Dota 2 Art Guide"). For presentation make the material self illuminate to simulate in-game lighting. Also, I'd probably re-work my UVs if I…
Ok, so I slept over it for a night, just finished looking over the first draft and am going to write the second draft now. Here's what I think needs to be changed: * The ending is a big one. I don't like that Annie is reactive, almost passive, through almost the whole story. Your Protagonist being reactive at the…
uh 3.5 Realease 2 is available now. http://www.zbrushcentral.com/zbc/showthread.php?p=608695 ZBrush 3.5 Release 2 is now available to download ZBrush 3.5R2 contains the following new additions, updates and fixes... NEW ADDITIONS... * New "Auto Groups With UV" option added which allows for auto-grouping by mesh (shells) and…
The money for TARP comes from loans most of it from other countries like China. The government is spending money it doesn't have in hopes that the future US will figure out a way to pay for it. They've been doing it for years. When you hear people talk about the deficit that's what it means, the government has borrowed…
[FONT="]YAGER [/FONT][FONT="]-[/FONT][FONT="] the developer of Spec Ops: The Line, the next big shooter franchise of 2K Games[/FONT][FONT="] - [/FONT][FONT="]seeks the talents of a Senior Designer who will be responsible for creating and tuning our gameplay systems to maximize opportunities for…
Actually I've been playing Devil may Cry 3 recently and this is an excellent example of how to fuck up multiple difficulties. Not only is the version you have contain different difficulties under the same headings of easy/normal/hard but you can't change this difficulty on the fly, meaning at any point the game is too…
Thanks for the continued comments! I actually got in touch with Stephan Martiniere, the artist responsible for the original concept. I got quite a lot of fantastic feedback from him including the knowledge that he had envisioned a slightly earlier era for some of the architecture than I had picked up on. Essentially, he…
Had to chime in on this one as well. :] As I've said before, I'm currently enrolled in a Game Art and Design program at an Art Institute. We do work on the quater system; 11 weeks, meet once a week for 4 hours. But this is a 4 year degree. My school has the "let's make them a generalist" attitude as well. So it's very…