PixelMasher- that's awesome man, would love to see the behind the scene stuff someday when the game is out :) seems like not a lot folks liked the combat system- I think this is the first time I heard officially a game company from the west that would go with JRPG look and gameplay. I think it's a good risk but then again,…
So I realized that I just didn't completely know how lights worked in ue4 and had some problems with the shadow bias, I think that was why the eye didn't look right. Below are some breakdowns and a new render with some changes to the hair, Skin, eyes, and lights (I'm done now I promise :smile: ) I will have more wires and…
Hi Friends. I try to stitch some UV edges via maxscript but it doesn't get me the same result like when i do it via the stitch dialog. Here is an example picture which shoes the problem. One shell is scaled a bit and via bias 0.0 in the stitch dialog the shell is scaled down to the target shell and all is 100% fine. BUT…
Ruz Also seeing the wrinkled adults who did smoke was a major downer as well sheesh.... For the most part where there is smoke there is fire, majority of people who smoke do other drugs as well and that is no good you know? Also I do kinda have a bias against smoking because I was asthmatic as a kid and I don't want to be…
Thanks a bunch! As a practice I tried to do the same thing as your direct sunlight scene, but it ended up looking very different than yours. Bloom and ToneMapper are off. Eye Adaption min/max set to 1 and bias to 0. What I did was to use ShowFlat.VisualizeHDR 1 and look at the LRGB on the white surface and adjust the…
Well, if he's a using skylight method, other programs would offer an alternative. Softimage's AO baking doesn't rely on lights, and I think xnormal is in the same boat. You'd be able to control the bias/gain/spread distance as well to be able to tweak the results more as well to limit where the occlusion appears, if he…
if you are using BLEND_Masked, try moving the opacity clip value (right above the blend mode option in your material). this is the alpha's bias value -- it will tell UDK which pixels to cull once it hits the particular value. if your alpha is small and being stored as a single channel of a texture map you may have…
I'm not being a baby. Gauss closed my thread because he somehow looked into the fucking future and saw that it would turn to shit. Well it hadn't and I guess fucking polycount has censors now that think they know everything people as adults can fucking discuss and talk about. That is what I was pissed about. I started a…
the feel and graphic rival Uncharted 2. I have no doubt one of the best environment art I ve seen in current gen console ( but probably my opinion is a bit bias because I like goth style artwork) [ame=" https://www.youtube.com/watch?v=UQtzxlZ0IAw"]Castlevania: Lords of Shadow: Gameplay Trailer - YouTube[/ame] I wonder hows…
Bal, The Fresnel node is just the inverted dot product of the camera vector and surface normal, which is then sent to a power node (which explains the adjustable parameter of "Power" in the Fresnel node. To give it more control, you could add to this instruction count by multiplying it by an adjustable parameter, then add…