[ame] http://www.youtube.com/watch?v=1yzWaNaI8mw[/ame] My first ever ever ever reel...4 realz. This is like the first draft I suppose. I have not put the website togather because I want to the reel to be finished and the models to get to a satisfying level to make beauty shots of actions poses of some sort. (just started…
Hi people. I was trying to make this model as authentic as i could from the refs found on net. Last picture is some of the refs. Also consulted with some military guys who are experts in this stuff. Used Marvelous and Max cloth for folds, partialy sculted by hand. In plans: lowpoly, baking, texturing, render in marmoset 2.…
This is what I've got so far on my model of agent cooper from twin peaks season 3, trying to use marvelous for getting at least the big wrinkles in the cloth since I´m fairly new to marvelous designer and not very adapt at it. Posted my main references below. If you guys have any crit I´d love to hear it!
The title seems to be plain gibberish, but I don't really know how else to describe it :/ Anyhow, I've always had this thing for 4-legged mechas, and being inspired by several RTS-games I wanted to give a try and make my own... In low poly, of course. I had an idea of 4-legged mecha that would be bit of a mix of something…
I'm trying to make a ripped dude base mesh type of thing. curious which one you liked better? im trying to get it to a point where im happy enough to rig it and do something with it. obvously one is more finished the other. THanks!
I've been working on a personal project for awhile now but now I have reached a point where I have no idea what I'm doing. I'm a big Metal Gear fan and there's a Metal Gear Risk board game that I want to upscale to a war game scale for my own personal use. I've worked out just about everything except the miniatures. My…
Hi everyone, it's been a long time since I've really done much in Zbrush, so I'm getting back into it with a fun sculpt of Houndoom from Pokemon. I'm aiming for a semi-realistic style, and still have quite a few areas to work on such as the feet, mouth and so on, but would love any feedback on this. Once I've finished the…
Hello there! My goal is to make a Disneyesque Audrey Hepburn 3D model with the topology that would be friendly for rigging and animation. Since I've been working on this project for a long time, and I've been looking at this sculpt too much without showing this to the public, I think this would be a good opportunity to…
Gir, i dunno I think following the reference you posted would be a step in the wrong direction, it looks like the artist just put a bunch of big muscles to look cool, I definatly think that Grim should continue following the skeleton he is currently using as it is -MUCH- closer to typical wing skeletons
Hi everybody! I am Kristian and i have been lurking silently around these forums admiring you guys work for a long time. I currently work as 3d Generalist at National Oilwell Varco here in norway. Thought it was time to actually post a thread myself:) Me and a friend startet planning a level for UDK last week so i thought…