I am very curious on how to make mouths for human characters with teeth and gums ready for animation.I went to school for Game Development and they never touched up on modelling the gums and teeth. What workflow is needed to make mouths ready for animation with gums and teeth? I see a lot of professional work with the…
Now that I've had a break and tore myself away from what I was doing, what you said now makes sense. 😂 I've actually been doing subdiv modelling for accessories for a couple of characters, including the soles of some boots. It's helped speed things up so I've not had to retpo them all. I've made the low polys first and…
hey so im mainly a maya user, though im starting to use 3ds max as well. one thing i heavily use general 3d programs like those for is creating my game model from my high poly i export all the parts from zbrush at around division 3 where i have the main details but there arent too many polys for maya/max to handle. i then…
Hi, I wanted to practice some hard surface techniques in ZBrush so I decided I would make some shields from this concept art I found. I'm starting simple with the second from the left, top row. Progress thus far: I was wondering if anyone had any suggestions on making the dome feature in the centre. I could just insert…
Hey guys, Indecom here, inviting you to look at random stuff I'm working on. I'd like to start off by reintroducing myself to the community. It's been a little while since I've been active. There have been many changes in my life recently, and not all for the better. I've lost my job at the scrapyard I was working in with…
Hi all! we're a bunch of hobby enthusiasts making games for the legendary Commodore 64 computer! We'd like to ask if there are people here who would like to participate in: - making C64 pixel graphics - creating Package design for printed cardboard boxes - web development for our homepage (css, php) Unfortunately we cannot…
First off, Thank you guys for the advice. I really do honestly appreciate it. <3 I am not Quantos. I did not make another account. I did not tell him to reply here. I did not know he was going to reply on here. He is my friend. He's just very protective of me. He is actually very nice. He willing helps people everyday with…
here's a video that covers this: [ame=" https://www.youtube.com/watch?v=XYWj3zGXSjM"]Creating Normal Maps -Baking using Transfer Maps in Maya - YouTube[/ame] In basic/general terms: 1. have a low res 2. create a high res 3.only select the low res go to rendering and transfer maps 4.Then select the high res and add the high…
Hey guys, I have just read through the thread about diffuse mapping and optimising their uses by using gradient mapping. In my next environment to create to up my portfolio i was thinking about using gradient mapping instead of standard normals mapping if they are really as awesome as this guy says…
I recently made a really complex model of a destroyed wwii house using the rayfire plugin, so every brick is a standalone box, and i now need to export it to mudbox. The issue is swift loops are not possible because it would take weeks to add them to every box, and if i try to select all edges and chamfer them the…