I am curious if there is a way in max to bake morph/vertex animations into skeletal animations? Ive been searching via Google, and haven't turned up anything is this even possible? I have a Catapult to use in this game engine ive been working on but it only supports skeletal animations, I ran a reactor sim on it and baked…
Like Hito said , focus for the job you want :) , maybe a company that you will apply has 0 first person camera animations and focus more in body mechanics , that will make the Crysis animations less attractive to them. I think its ok you put some of them in your next reel ( because they are really great! and big games) but…
The visual development that Frederick Gardner had in SCOOB and The Iron Giant are other huge references (dashboard). I didn't have 1 main Jetson reference. I just needed to capture the perfect or near-perfect silhouette and add details from there. PBR in Arnold for stills and maybe into Unreal to add simple functionality…
Some of you might remember this thread I made a while ago about a lil ugly midget. Well, the deadline is approaching and I've got a month left to get it all done (dissertation and animation.. eek!) so I thought I would appoint myself a thread to document the development in the last few weeks of work and take comments and…
Hi All RDBK Studios is looking for a Full Time Animator that can help work with our team to replace our placeholder combat animations for Renown a medieval survival being created in UE4. UE4 Experience is helpful and must have around 3 years of animation experience or an extensive portfolio. We are using 3ds max and a cat…
Hello I have animated my character with keyframes in 3ds max, just doing a simple idle animation, and i would now like it to continue the idle animation while moving along a spline. Is this possible? How would I go about doing this? I can't find any tutorials online that show me how to move an already animated character…
So this is an animation piece I've been working on and I noticed that some others have posted some animation pieces and got awesome crits - I would love to get the same... want to sharpen this piece up... *note - in part 5 - the rig is broken and I realize his foot is f*ed up.. I'm working on fixing it without losing the…
Got a quick question, hopefully the solution is simple. I did it before with Biped, but can't seem to make it work with CAT. So basically I have one character all rigged up in CAT and animated. Now a simple change was done to the rig to add a couple extra bones to it. I want to transfer the animations from the old animated…
Hello there. I've been working on an escalator to put in UDK and I decided to animate it. I never do animation stuff so I don't know how to get the animation to work inside UDK. Right now my escalator has 19 steps, and I animated all of them using a path I had placed earlier and then just setting it to "Path Constraint"…
this is kinda weird - I was googling around boredly and found this old 2D animation video I had done in my senior year of college, hosted on a random site at school. I guess someone got the video from the animation department to pad their site! Anyway, I thought I would show it here. It was 2 years ago and feels like a lot…