Here's the link to Mt Everest in particular; it's not super detailed, but could get you the general idea, and you could add in detail by hand after looking at different photos? https://tangrams.github.io/heightmapper/#12.83333/27.9816/86.9202
I had this code that worked untill 3dsmax 2020, but I can't get it to work now in 3dsmax 2021 (and probablty 2022): fn priv_proboolean_Extract_pressRadioButton_2018 rbName state = ( local properRb = false local BN_CLICKED = 0 -- clicky message ID local BM_SETCHECK = 241 -- checkbutton toggle message ID local WM_COMMAND =…
Hey guys, It's my first post here, so sorry if perhaps this is in the wrong section or inflict any rules. So, I'm a 3D artist (27yo) working for roughly 3/4 years in the archviz industry. I've been doing a lot of things from modeling to texturing, rendering and post-production. I have a full-time job doing it but my dream…
Hi This is a follow on from this thread I made in the Marmoset Toolbag sub-forum: https://polycount.com/discussion/comment/2764779#Comment_2764779 I'm new to making SSS maps and the one map I'm unsure of to make is the Scatter Map so I can add it to my scene in Marmoset. Hopefully it'll allow me to use it in Unreal as…
Hey everyone, Here are some characters from my game Baby Goat Billy which comes out on 4th of November, I have uploaded them to Artstation and Sketchfab as well if you want to turn them around or inspect them closely. Hope you like them! About my game: Its a deckbuilding RPG that I've been developing for over a year now,…
Snapshot Games is looking for an experienced and creative Texture Artist. This is a permanent job, based in our Sofia office or remote. For more details see our website https://jobs.gohire.io/snapshot-games-iwnh5ere/experienced-texture-artist-27511/
Wanting to edit this illustration to make it higher quality/more detailed. Also hoping to make it fit on the back of a T-shirt. My kik handle is zak#2795
I'm working on top-down shooting game (think Nuclear Throne in 3D), where enemies appear in big groups. Would this mesh be considered too high-poly or is it acceptable? Does anybody have any recommendations with a good poly-count level? EDIT: The polycount in the top left corner isn't accurate for the model since the scene…