Shit, nice layout on those UVs, conte. 256'll be a snap after working exclusively with 128s and smaller for the last few weeks. Slaught, thanks again for the SDKs, these'll be fun. You're like a damned modelling machine.
Whenever i go to bake the normals for this particular mesh, I receive this error: I'm baking the mesh at 1k with 128 edge padding and the default renderer. Not doing anything fany. I have a High/Low/Cage and I'm encountering this error. Any suggestions on how to fix this?
Thanks for replying. - Base Surface > Specualr Quality > Ver High (128) doesn't fix it - Switching HDRI to one of SP's default HDRIs doesn't fix it - The scene is setup for PBR workflow. Project config is: OpenGL and Color Configuration of OpenColorIO with Substance config (defaulting this also doesn't fix it). The shader…
It's really with any type of face or vertex selection. http://imgur.com/a/1KzR7 I also recieve this error with edges. // Error: file: C:/Users/Tastyrice/Documents/maya/2016/scripts/AMTools/AMTScripts/ADN_QuickPatternSelector.mel line 103: Cannot find procedure "VariableShadowDisable".
Glad we have many new people jumping in on this :) @RuDolf Really nice pose there :P Looks half drunk, lol! Second day of retopology. Sitting around 12k atm. The shoulder piece is really troublesome... Might have to make some adjustment...
Oh, its just Remesh with a resolution of 128 and tension set to 0 (its 10 by default) Its also very good at merging primitives flawlessly... (Keen : I would love having something like that in max!! hehe. With the brush tool .. hmmm delicious!)
Just before fear 2 shipped monolith was at 120+, post fear 2 we lost 30+ people. Then we added two other studios of 60+ but laid off 20+ per studio. Then last year 70+, and now 60+. That's just the layoffs...
2k al the way ;-) takes about as long to paint IMO and would be nice for renders then show it at 1k in engine, 128 texels per metre is generally thought of as reasonable for 360 therefore you could show it as 2k for high-end PC and 1K for 360
i used to have 3ds max 8 as student edition, its way cheaper (around 120 euro) and you can use it for 2 years if youre a student. just not for comercial use. 3dtotal is affiliated with DW too as far as i know. - Rick.
Microsoft chops Vista retail prices Vista Ultimate from $299 to $219 Home Premium from $159 to $129 For those of you thinking about it now, here's a better reason. I guess they'll be rolling the price changes out with the SP1 release.