https://www.artstation.com/artist/chrisstone3d Graduated May of 2015. Started working in March of 2015. AAA in January of 2016. The pieces that got me hired are circled, rest that were created after are crossed out.
boolean works best with watertight geo (unless you use 2016 were they updated the boolean algorithm). your main object is not solid so you will have a hard time getting it to work well.
Hey again! Here's a new draft for you all to read. This one is one hundred and sixteen (116) words over the word count. Certainly slimmed it down by a lot, but it still needs some deletion.
Hi, it's been awhile but I thought I would share my latest reel which represents my second year at Blizzard. https://vimeo.com/187438847 Michael Cuevas - Heroes of the Storm Keyframe Animation Reel 2016 from Michael Cuevas on Vimeo.
I have spent 2 hours trying to figure out how to import an OBJ to Maya LT 2016. It's absolutely ridiculous that you can't simply click file, import obj, select the file, and hit open. #why
If you want state of the art for this check this out: http://advances.realtimerendering.com/other/2016/naughty_dog/index.html Vertex shaders, but after a lot of fudging used for all foliage, including trees. More importantly it's incredibly fast.
ShaderFX should do everything you want. In Max 2016 there's a new ShaderFX preset for Stingray PBR(be new Autodesk game engine), and Max 2015 ShaderFX has a Dota2 Surface shader preset as well.
Do you have auto backup turned on? https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/Maya/files/GUID-BF903937-BAAD-4E28-ADE3-592EB0F8AAA5-htm.html
Don't necro a year-old thread please. It's too confusing, since the links in the first post are all a year out of date. Please see any black friday sales on 3d stuff? for 2016 info.
Forced re-install a second and third time, everything seems to be working okay now. Just, how do I get GoZ To stop loading in Maya LT 2016 since it doesn't work with it anyway?