I have spent 2 hours trying to figure out how to import an OBJ to Maya LT 2016. It's absolutely ridiculous that you can't simply click file, import obj, select the file, and hit open. #why
I have spent 2 hours trying to figure out how to import an OBJ to Maya LT 2016. It's absolutely ridiculous that you can't simply click file, import obj, select the file, and hit open. #why
So I was about to write a scathing post and realized I missed the LT part of Maya LT 2016. I guess the reason is that they want to make things annoying enough that you pony up for the full Maya. Fact is OBJ import is trivial since I think you can import FBX files with a polycount ceiling in Maya LT.
I noticed some deformations on an imported OBJ from Blender. FBX looks fine, I'm not touching OBJ again.
That probably shouldn't happen. OBJ is a really simple, well-specified format, and it's implemented pretty well in almost every program. Did you try to reproduce it?
Like it was said above, it sounds like it's a disabled setting in your maya preferences. Sometimes it disables itself and you got to go there tick it back
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I guess the reason is that they want to make things annoying enough that you pony up for the full Maya. Fact is OBJ import is trivial since I think you can import FBX files with a polycount ceiling in Maya LT.
Looks like Maya is not "that" production ready anymore!
FBX looks fine, I'm not touching OBJ again.