As someone already suggested already a couple of ways to improve the already great smart extrude of Max the most popular is for the negative extrusion to produce holes instead of currently flipped polygons and bad geometry. You can vote here on this idea : Smart Extrusion - negative direction make holes! - Autodesk…
Hi All, I'm trying my best to understand how to replicate two styles
of UI in Unreal Engine. The first being the FPS mode and the second being the
spaceship cockpit. My inspiration is Star Citizen since I think its simple, to
the point, and looks good. Star Citizen FPS https://youtu.be/F0r7BaKK9Cg?t=173 Star Citizen…
Okay 8 years ago me; Here's how I should have blocked out most of the primary objects in the scene. I threw them in to Unreal to see how it's working before moving on, to see if I needed to adjust anything: I saw that the shelves and the cabinet were both too short and looked way too small, so I just scaled them up in the…
[ QUOTE ] [ QUOTE ] Also---that opening shot to EP3 (of the ships-pan-to-reveal-the-space battle) is the best opening shot in all 6 films.. [/ QUOTE ] Ironically this was my biggest gripe with Episode 3, all the other crap aside. That scene was boring as dogshit. [/ QUOTE ] You're absolutely right. The SCENE sucked... the…
Let's start in reverse with #3. Atmosphere: this is completely in your control and it's up to you to decide. What atmosphere are you going for? Industrial? Something like Portal where it feels like a lab environment? You need a clear and cogent idea of what atmosphere you're targeting before you can decide on materials and…
I’ve had an interest in 3D for a long time but only recently took the plunge. After taking some courses, I dedicated the last 4 months to one big project: recreating and tweaking a kitchen environment I found online. My Workflow: * Modeling: Blender * Texturing: Substance Painter & Illustrator * Rendering: Unreal Engine…
Hey ayakiryu, you have here a nice start. I noticed that you want to give a disney feeling, so one feedback I could give you is about the depth of the nose bridge. The bridge of the nose of the disney characters as you can see is more uniform with the skin of the cheek, That makes the nose of these characters jumps and…
Hi everyone! I'm a freelance 2D Spine animator, open to all types of projects. I specialize in character animation but I'm also comfortable with VFX, UI animations, and general game animation work. Some of the recent games I worked on: Wardrum : https://store.steampowered.com/app/2680670/Wardrum/ Scramble Star Crossing…
Doom, in high school about a year after it came out I learned you could change the game and make levels, which I did with a buddy of mine, we also did dial in multi-player. We had so much fun making custom maps and playing against each other. It was a pain in the ass there was no one around to ask we just had to figure it…
Hello polycount members! Almost a month ago, me and my friends, made a small 3d contest. This was a pure fun factor contest, just so we can have fun and make something for portfolio. Contest theme was: Star Wars Prop. Everyone pitched in and the pot is 100$. Winner takes it all Rules: 5-10k polys, 2x2k maps and rendered in…