Thanks! What's the best way to reduce 'halo artifacts'? When I add for example dirt on top of the metal, there will inherently be a soft transition between metal and another material. Dark dirt on metal will look far too light because of this even if I set it almost to black Albedo and high roughness. I tried a lot of…
I think OP meant what zbrush calls "creases" probably. A way to turn hard edges to zbrush creases so hard edge would stay hard when you hit "divide" button. It's possible to do if you apply a separate material to each smooth group in your 3d soft and zbrush would import it as fbx polygroups. Then its "creasePG" button in…
You need to split UV edge when you split vertex normals along an edge (i.e make the edge "hard" or in 3d max terms set different smooth group in adjacent faces. For a videocard it's no difference would you just split the geometry ) Beveled edge on the other hand allows you to keep smooth shading across it. So unified…
I want to start and use PipelineIO to export my meshes for bake in xNormal to speed workflow a bit. Usually (in Maya) I just set my soft/hard edges by angle and then adjust some edges manually if needed. Since Ariel's script doesn't have that functionality I was wondering if it would be possible to use the vertex normal…
Note: Sorry about the double Post, the title was incorrect not sure how to delete the previous one. (Please admins delete previous one) Introducing Sora I'm writing because I've assembled a small but highly talented group of individuals, and we are looking for art direction in order to create an realise our vision for an…
For 0:50 it looks like a standard falloff brush or soft selection. Soft Selection has its own panel in the Editable Poly menu. Alternatively if you want to use a deformation brush go into the Ribbon (aka Graphite modeling tools) > Freeform > Shift. For 8:05 just looks like basic edge transforms, extrude, and bend. Extrude…
Your hard surface detail like the headpiece and wings need to be separate pieces of geometry. The soft edges you get in your plane changes makes it look more like a resin cast than a mechanism. Speaking of plane changes all your edges are really soft, get some bevels in there. Are you doing this completely in zBrush or…
Ben Apuna: Thanks a lot for the links, watching some of the videos posted on them right now. PredatorGSR: I think I am learning quite a bit right now, getting a bit of a grasp. By hard edge, it just means >90 degrees right? Because obviously I am trying to get a soft, beveled looking edge. So do you know how to change…
I think it's compositionally pretty sound. the patches of sky on the right and left top corners could use to be messed with, though. I think the stone blocks on are looking a little soft -and the seam between top and side planes is glaringly obvious. Overall the scene could use more hard edges, it all feels too soft for a…
To get those TV's really glowing!!! I did this trick on a soda machine once, worked really well. The shaders would usually completely destroy my image when I cranked up the emmissive to get the amount of bloom I wanted. (It would make the front of it go pure white.) Yet I still wanted to see the image of soda graphics. (In…