I'm a game art student in a class where I spend the entire quarter making a portfolio worthy outdoors environment in Unreal Egine. This is the first week, and I've decided to make an abandoned city. Not destroyed, but definitely a scene in a state of abandon and disrepair. I'm trying to channel a lot of Silent Hill into…
You're improving. This latest piece is the more promising but you still need to look harder at the reference of your subjects. See with your eyes not your brain, work out the colours the surface contains, work out the story of what happened. For the shack above, you've got a basic shape but the transit between the two…
Hello, This is Lee with UDK Learning University. We are now looking for people that would like to be a part of a fast growing community. UDK Learning University will change the way new aspiring indie game developers will learn their trade. We are streamlining the process for new game developers to learn faster and retain…
Hey Polycounters, I've been looking for someone to share, compete, work with and collab with making and complete unreal games in the range between 1-20 Gigabytes. I have an extensive unreal library and although I'm not looking for any specific Jam or Project I am looking for a specific person. I need someone that has some…
Great observation! You're right that classic SfS thrives on uniform albedo and diffuse surfaces. However, Nack isn't strictly limited to small patches. * Scale: The 1x1m limit is mostly a 'flash power' constraint. For a 10-meter rocky mound, the Sun becomes the perfect directional light source. As long as there's a clear…
8FtSpider - Thanks for providing me with your oppinion, I do not wan't to have to remodel the face for the anatomy model now as then I would have less time for this face, what I may do is only display the head in the facial renders/animation. Here is a quick render of the head with a mental ray sss shader, not used any…
Sorry to hear about this, wish everyone the best of luck. These are some pretty harsh times. And yep, it's pretty nasty, seems to happen all the time these days. Makes you think the whole publisher/studio co-op is a bit f****. And seeing as the publishers must make more money from the game than they pay the studio for all…
Thanks for the fast replies. Yes an SSD is on the shopping list too ;) Although I agree that on the face of it 16Gb should be fine, its really hard for me to say since I'm unsure what size images or what frequency i'll be creating them. Hence why I was asking and hoping someone might have some ideas of their typical memory…
https://www.bafta.org/awards/games/ https://youtu.be/GZ7WPbZkfKM?t=3759 BAFTA Games Awards 2026 Top winners: * Best Game – Clair Obscur: Expedition 33 * Debut Game – Clair Obscur: Expedition 33 * Animation / Audio / Supporting Performer – Dispatch * British Game – Atomfall * Game Design – Blue Prince * Narrative – Kingdom…
@dimwalker , @DustyShinigami : "Hard UV shells - do you mean assigning different smoothing groups (in max terms) for each shell? Vertices are already separated there GPU-wise so what's the harm in separating smoothing groups too?" Of course I won't blame you for asking a question, but this kind of "what's the harm" stance…