Hi :) I haven't posted in a while but here is another update: I replaced the modular walls and columns with another version that has uvs for tiling correctly, and fixed an issue i had with getting pitch black meshes which was related with wrong gray textures packing. I will also change the floor texture as well as only…
Hi Lankus, Thanks for your comments. When I said a few evenings, I was being a bit flippant as it was more like several :) I get what you're saying about the graffiti, I must have the decal order wrong so I'll need to move the graffiti above the darken decal. Good spot. As for the darkening, I originally had it a lighter…
Colour designs (tests): I tried some colour palettes on the shots of the mech chosen and here some samples done. I will try also more colours and I will add more metal textures to pipes and gears, even if just with three colour palettes there are lots of doable combinations. I also added here some coloured decals just to…
your over-thinking it, also modular dosnt mean you need to import hundreds of pieces into udk, you can build it as one mesh in max or maya, and just have lots of different pieaces share the same UV space, and for large areas doing a lot of mapping to tileable textures and trim sheets. can bake AO to the vertex colour also…
So I have splined my recall, and even though there is a lot wrong with it now, I think with about.. 5 or 6 more hours work this evening I will feel ok about submitting it! The arms are still all over the place, was mainly focussed on the hips My main issue to deal with later is the strobing effect on the arms as they do…
Hey everyone! I need help with hmm "modular" terrain. I want to make few tileable textures of for example: grass nad cliff. That solution allows me to easily modell large amout of terrains and just fit textures, without spending a lot of time on sculpt/retopo/uv/texturing on every single element. Next, i planning to add a…
VFX I created a layered sandstorm using Niagara, incorporating flying particle effects and sand clouds. To add more depth and richness to the scene, I also designed a moving sand decal for the landscape. Here is a GIF to showcase it. And feel free to give me feedback about it. This is my first time using Niagara.
By "military wear and tear" assume means throughout its service life? Because at the moment as someone that had trained for years with similar grade ordnance + manufactured using the same materials which from my experience, can't recall seeing anything close to the level of damage applied, especially to those metal…
Hey guys, I've not had much of a chance to continue work on this scene recently, looking for a new job has thrown a spanner into the works. Thank you very much for all of you're responses and hopefully I can start posting some more substantial updates soon. @Aboulicious Yeah that picture is great reference, especially with…
This is looking really good so far, My only suggestion is based on what this is for games or film. Dependent on the system if its for games you can get away with adding more geometry to things that take up more screen space. I can see the points on the floor decal where the geometry's edges connects. While it's fine, you…