Wood beam sculpting looks awesome! I wouldnt bother sculpting any more though; one should be enough. Think about it, you'll have two unique ends and 4 unique sides so if you model right you'll be able to add a ton of variation (the thread of mine you posted on, all those wood beams were just one texture, and it's not too…
[ QUOTE ] You get out what you put out. that's just a general statement about all tech schools I guess. Success as a recent graduate is about: -refining a marketable skillset -presenting said skillset -being in touch with the status of the industry, this makes sure you skillset is where it needs to be. polycount is good…
Studio: R16 Interactive Project: Tale's Edge Role: Technical Animator Type: Contract (hourly or day rate) with opportunity for full-time if deemed a good fit for both sides Location: Fully remote, global applicants accepted Rate: Competitive based on experience, engine understanding and location. Please share your…
Doesn't looks that way. I had a hope anything convenient would appear soon two decades ago and here we are. In all honesty the content creation software doesn't look like evolving much in general. it evolved and frozen already with a few cosmetic changes each years and rarely something new. It's stack in old approaches ,…
You hit a little closer to WoW Night Elf Lodge than you did Fable. Fable really never struck me as all that garish when it came to the color pallet or all that deformed when it came to style. The shape and construction of the roof bothers me. In the roof ref you posted, the roof is supported by the giant vertical timbers,…
Does anyone found anything truly new and useful there ? I see Splatter v2 allows dense details with tiny scale but still does same aliased depth combine and bad alpha for something like tiny twigs or grass blades. I am still using old fx-map nodes instead . More controllable and easier to modify. Anything other new and…
Project: Prospera - a Renaissance-era island logistics city builder (think non combat Anno in pre-industrial Mediterranean) Developer: Velarion Games (solo indie) Engine: Unity URP Type: Freelance / Contract Timeline: ~4–6 weeks after a paid test task (flexible, quality first) Budget: $3,000–$6,000 USD for the full scene,…
Hello, It is very likely that the flawless patterning that you are (loosely) visualizing in your minds eye isn't even possible given the nature of the surface your are dealing with here. In practice, if this surface was to be covered with some sort of IRL tapestry/patterned fabric you'd need at least a seam on the sharp…
I agree with the advice given by the others above, especially @Biomag's advice. I'll try to share my personal experience to hopefully help the OP. This was my ArtStation portfolio around February 2018: The first three images are not real-time, while the last one is in Unity. At that time, I thought I was doing really well.…
Obviously not AAA or anything, I have only been composing since May. But like small low budget indie/personal projects? I like contributing and since its not my actual job I can do it alot cheaper than a full time freelance artist. My brother left his FL studio 10 with me back in April and I didn't start messing around…