Hey, everyone! Quick update on general - head texturing: My utopistic idea is to get at least a little close to Splinter Cell series quality. It´s still very wip, but do not hesitate to comment and criticize. Big thanks to Pestibug for some great texturing tips and reducing my Photoshop idiotism.
Actually I didn't test it in the engine. I search just a way for Stretch Ingame (Rig WIP). But this tutorial can work for Game animation ? During the import the bones scale will not import but the topology will follow ?
jack, thanks for the crit...actually what I think im going to end up doing is adding a fat leg brace to his left leg to bring some more balance to it...also when I rig it I will have him leaning to his right to show some more weight from that big arm... other then that anyone have any ideas or crits...I really wanna make…
I've been working on a alley scene in MagicaVoxel for a while now, and realized I had quite a backlog of renders. Since I'm making new ones pretty regularly, gonna use this space to keep all the daily progress. Here's the original little piece I made that the big scene is based on. Don't have progress shots for this one.…
This is a fan design I'm making of Vraska from Magic. A lot of things just feel off and ugly. I'm practicing learning anatomy, proportions, and sculpting in general, so any advice or critique would be greatly appreciated! I plan on rigging her after getting actual textures.
Critique & Advice Welcome! I'm currently working on recreating Oscar Molin's concept of 'Mergo's Tea House' (with permission), a whimsical tea house style tavern. Original Concept: https://www.artstation.com/artwork/0l32qe I have made it through the block-out phase, and I'm currently finalizing the tiling materials for all…
Thanks guys! Finally got this beast rigged and animated (not by myself unfortunately) [ame=" https://www.youtube.com/watch?v=h_r7mgGL2Zs"]Killa Kan walk cycle (WIP scene) - YouTube[/ame]
I wanted to make a current/next gen version of Sanctuary from Borderlands 2. I have been at it for about 1.5 months now and need some feedback before I get any further into it. Any critique would be greatly appreciated. This is quite ambitious for someone who doesn't know what they're doing, but I don't have any real time…
Something I’m working on in the little spare time I have. The base mesh was built in Max and sculpted up in Mudbox. Cthulhu was described by HP Lovecraft variously as “...an octopus, a dragon, and a human caricature.... A pulpy, tentacled head surmounted a grotesque scaly body with rudimentary wings” I added the…
Those auto rigging tools, did you create them yourself? If yes, definitely show the tools in your reel and make sure people know it's a custom made tool by youself. That's a big selling point. If not, keep it away from your show reel.