Have been wanting to make something to print out and want to get better at zbrush so figured I'd make something to put on my desk. Not a complicated character and there are a few issues, but overall I am happy for him:
I took part in the Artstation Challenge for real-time Game Environment creation. Here Screenshots of the Game Environment. My Artstaion Profile for More Artworks - https://www.artstation.com/souravkumar Thanks for stopping by, see you soon.
malcolm, yeah that can generally help the problem, but its really just a work around and not guaranteed to work in all cases. Mirrors edge has tons of blown out parts (and even uses dynamic exposure), so a range of at least 0-2 would be nessessary. There is no case where a static range of 0-1 is acceptable because textures…
I thought up this idea after several long sessions of playing New Vegas, and liking the idea of creating an environment in total ruins, combined with looking through several screenshots of games like Dark Souls, and I came up with the concept of making a sort of throne room for a Death type character, where the whole level…
Hey there, I started making this model about 3 days ago and have been working on it on and off. im not using a concept, im really just going with the flow. I'm aiming to keep the polycount to an average of 3,000. Here's some pics of my current progress on the model, any C & C would be a great help as i still have a lot to…
Those are visual effects. You can do such a thing using particle systems (explanation). For example, using trail / line particles to make those beams of light that travel in those curved paths, and using textured quads (4-corner rectangular polygons) with soft alpha transparency to make those circles / rings (the texture…
So today I noticed that the wheel weights are off set from each other, which means that one wheel model is not suitable for all 4 driving wheels and a second model will need to be created as the central axle and side rod mounting is in the same orientation on both wheels. (Wheel weights = blue / Axle and side rod mounting…
Remember to always strive for quality over quantity - you will be judged by your weakest piece. On the AK-47, I think the wood texture is really hurting you. The grain feels far to coarse, and doesn't really flow with the shape of the stock. This example is the closest I could find to your model (most have wooden stocks…
Ok, so moving on to something more polished, well my version of 'more polished.' Also I will try to better explain what this is and I also have a question or two for yall. Explanation - I'm thinking that when I use this in an actual model its going to be mirrored and attached at the top. Probably need some sort of locking…