Hey there,
I started making this model about 3 days ago and have been working on it on and off.
im not using a concept, im really just going with the flow. I'm aiming to keep the polycount to an average of 3,000.
Here's some pics of my current progress on the model, any C & C would be a great help as i still have a lot to learn about modeling.
sorry if this is too much pictures but i figured the more pictures i provided the more help i could get
Replies
The pelvis area wouldn't hold up during animation, check this http://pig-brain.com/tut02/tut02_04.htm
I'd also add another edge below the chin, or where the neck joins the head.
as Jaco says, you should work on making her less stiff, women have curves dude, some of the most lovely curves you'll ever see in life!
it's an awful lot to take in, both getting the shapes right, and making sure everything will animate properly. i'd say to focus on getting your shapes right first, you can always repair any other damage afterward.
o.O i seem to have started the evil version....who would have thought lol
I am using some refs, but i dont think theyre very good. if you have any you think i could learn from i'd very much like to see them.
heres some pictures of progress, i cant add the strip of polys for the inside of the crotch just yet as im still using the Symmetry modifier. but when the time comes ill most likely chamfer it in.
What is that edge loop doing? it is not changing the shape of the hip at all, use it or loose it.
And then another thing to help you with ears for the future. Might be to late to do it now.
-Once you have the Face done extrude the edge loop around into the shape of the rest of the head
-Move the inner verts to create the base shape of your ear
-Cap it and start extruding the ear out and then extrude it in
-Execute it inside the ear where no one will ever see it, you don't even need to cap it.
-And bam a ear that is a part of the mesh.
Hope that helps ^^