I thought up this idea after several long sessions of playing New Vegas, and liking the idea of creating an environment in total ruins, combined with looking through several screenshots of games like Dark Souls, and I came up with the concept of making a sort of throne room for a Death type character, where the whole level is in shambles and basically "Dead"
My reference shots for locations, atmosphere and style of lighting are as such below:
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I've collected more reference art to use, such as that for Tzompantli, a skull wall which will be pasted in various parts of the environment.
Nice progress. What engine do you plan on using?..
UDK4 most likely, need to get used to using it more since moving up from UDK3
In addition, also considering making the stairs steeper so that the throne is higher and more visually impressive, did also considering whether or not to add more graves, since it is meant to a be throne room for the King of Death, but also fear that could make the scene too cluttered.
Disconnecting the skybox from the directional light to lower the sun enough to make it night, I used further post-processing using tint, scene color and vignette to aid the dark feel, hopefully making the level appear desolate and lost.
I am considering adding some torches to the level to further help in player sight, because it takes a while for the viewport to adapt to the darkness as it stands.
I've made it so that the Bokeh, bloom, atmospheric fog and saturation helps add something of a washed out look to the level, which is a look I'm enjoying atm.
And finally, I've also been adding foliage to the level to make it look more desolate, as well as to make the environment abit more interesting to look at, as can be seen in the second pic, I plan to make these vines and plants look more withered before submission.
In addition, using a Lerp as well as a red and blue mask, I was able to mix the original granite flooring with a wrecked concrete texture, allowing it to give the appearance of debris everywhere, in addition to making the floor more interesting to look at.
As explained in my last post, I did the floor texture like this to add extra dirt to it, considering the state of the rest of the level, it made no sense for the floor to be pristine, so I used a Lerp to mix in a concrete and mud texture with the granite floor texture.
In addition, I have also been using the mud texture in combination with my other materials, using overlay to add a slight grime to them, adding to the levels feel of ruin.
Set 1
Set 2