Hi, so I have a character I made in Maya and imported to Unity with animations and all. I'm just learning Mecanim and doing some testing. I have my character moving and am trying to understand it. However, I wanted him always facing the direction he's going, which he wasn't. On Unity Answers, I found this handy piece of…
Exactly, RGB for each layer. Stencils go with alpha. Though i'll probably get rid of stencils once UE4 gets Texture Array support. Alpha will go to selecting texture from an array. Eventually i want this to be a multimaterial shader. This will allow rendering meshes using multiple textures in one draw call. Also most if…
Hey @SweeTing ! I realize you asked this quite a bit ago so apologies if it isn't still relevant, but I wanted to chime in to provide some insight on this. I've been where you are now. At times the ideas are flowing and other times the well runs dry, it can be hard to overcome! When it comes to UI, the easiest place to…
I pulled these out of the archives cos i found a screen to gif app that looked like it didn't have a trojan in it - these are all captured from substance player. This one was interesting - the ground is done using the same pseudo 3d technique you'd see in 16bit driving games through the late 80s/early 90s. the clouds and…
We Are looking for colaboratos! Join the Weird Forge Studio Team Founded in December 2022, Weird Forge is an independent studio from Spain born from the ambition to create a deep strategy experience for seasoned players. We are currently immersed in the development of our first major project: a Dark Fantasy PVP Turn-Based…
I am trying to combine two masks into one. Half of the mesh has a correct mask on one side, so I duplicated it and rotated it. Now I want to mask out half of Mask B, to combine them at the halfway point. The mask layers So I have Mask A and Mask B and a Paint Layer to make half of mask A invisible and then put Mask B on…
As poopipe brought up: pixel density is the most generally used approach in determining texture resolution. For instance, whereas a third-person type of game might do with a 512x512 texture for 2x2 meters a first-person-shooter might need either 1k or 2k textures to cover the same amount of space. The height and distance…
Most of the things that people want in a mmo that isn't in wow, isn't in wow for a reason. Because most of these things are what most people do not want. The numbers speak for themselves really. Anyone who talks about levels or levelling in a western mmo isn't a hardcore player. And for eastern mmos there usually isn't…
How to get started: (https://www.planetside2.com/player-studio/get-started) -Visit the Player Studio forums regularly to see other items that have been created as well as to discuss your work and get feedback. -Create items using the color palette and textures provided. Please only submit items that are completely unique…
yeah that's leaf instance, which I forgot to hide 'kind of', I also wanted it in the foreground to see how much it popped towards the viewer I have been recreating the scene in unreal, but have been a bit ill, so haven't been working on much of late EDIT so i find these are best to view in DEO VR player. has a lot of…