Im hyped for mass effect remaster, so for fun i want to create Mako. I want it to be detailed model with interior, still dont know if i want to do full interior or just cockpit seen thru transparent window. references:
I love the design of the mass effect universe. I made this gun for fun. C& C welcome. Original Concept by Brian Sum Concept Edit:Tweaked the material to match the concept art more, and adjusted the lighting Software: Maya, Zbrush, Mudbox, Photoshop, Marmoset
Hi, I've been working on Mass Effect's M8 gun. This is a university work, where I must model an object under 1000 tris. Current tris: 898 The mesh is made with floating geometry, to keep the polycount under 1000. C & C are welcome! :) Thanks!
Lerps can be useful but very tricky to control with blended colors, like magenta. You're better off composing your masks from just RGB and A channels. However if you wind up needing more than 5 maps you can build a color masking material function like this: ColorMask is your mask image ColorCompare is the color to select…
Thanks! Yeah, that’s exactly the idea — kind of a masking effect, like a white shark’s grey-white coloring. The goal is to make it blend and disappear at distance. I’m planning to add some organic elements and get those animated soon.
I've been having a number of issues centred around my Ddo project when I come to reimport input maps. When I came to update my material ID texture I wrote over the existing .targa file (leaving the quixel generated png alone), I then opened my quixel project and attempted to open the reimporter to update the texture but…
Hello to my fellow polycounters! I’ve been working on a character in the evenings after my day-job, in hopes of pushing my portfolio forwards. In the past I’ve either had a fairly generalist portfolio, or the chosen designs were not visually strong. I’ve reflected a lot lately, and decided to push forwards with a stylized…