Hello , I wul dlike a suggestion on how to uvmap this tree ... wich one is the best way? I so far individuated 4 ways but I am not sure wich one would give me the best results .... 1st one is like making all into one texture , proportionally scaled texture uvmaps of the different parts like pieces of roots and trunks etc ,…
http://www.mediafire.com/file/179ax0j987y1a3a/mask_leather.ZTL Let me know if that link doesn't work Should be a clean slate, deleted the uvmap, 7 sdiv. It projects fine in UVMaster. Try exporting and modifying the uv's in maya and reimport into zbrush. Zbrush doesn't like the new uvmap created in Maya. It's not the…
Hey people, hopefully someone can help me with this. I have a modular wall that I want to texture using substance designer/painter. When I uvmap it, its not square. Now I know if I stretch it to fill the entire 0-1 space I will get stretching, however if I render 2-1 ratio will this offset this? How would you approach…